COMMON EVENTS WUESTION
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Hi I'm new here. I've stared making an RPG using RMXP and created a Common Event that starts after a monster has inploded dealing damage to the monster and the common event is set up deal a set amount of damage to the the players party regardless of defense. I was wondering if there was a way to make the damage dealt to the party be affective by each of the actors physical defense?
You could create an equation containing the base damage and the applicable actor's defense to calculate the final damage before dealing the actual damage out.
I currently have the base damage set to 100, I'm assuming I nedd to put this into a varible and then some how retrive each actors current defense and put each of those into a varible and then take the base damage and subtract the base defense and put each of those sums into a varible that returns the damage dealt onto the screen?
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