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THE RANDOM QUEST STORY BOOK PROJECT!

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This is one of the more amusing writing projects I am taking on, and am doing this to improve my skills, for amusement among other reasons. The idea is to use this wonderful (and amazing) idea generator from shortstar and use it to write several short stories, of at least 500 words long a piece or so, and then compiling it all into a pdf book file, just for the amusement of doing so. You are more then welcome to send in your stories into the project as well, and once we reach about 10 to 15 stories, I will work my magic in pageplus X2 (I use it to hand publish books that are collections of internet, like the epic time travel conversation in 2003 on chrono trigger physics XD) So, just use it as a guide line for your stories and it is acceptable.


1. You must to use this generator to come up with the anything it can generate for your story.
http://rpgmaker.net/users/ShortStar/locker/generator5.swf
2. You are not forced to use 4 characters, feel free to generate any number for your story's cast (Party can be anywhere in between 1-9999 members)
3. Each story must be at least 500 words long (Not excatly ten pages, but internet standards and all~!)
4. The generator is just a base! Feel free to add details as you feel fit, and you don't have to tell the reader everything as well!
5. Make sure to post your story on this topic and if it is a work in progress, post the title so I can add it to the list.
6. Have some fun, This is going to be extremely random and each story will vary in everything from the last.


Kessans’ Encatruiam Venture: Work In Progress

If you like the generator, leave some feedback for shortstar on his topic for his generator: http://rpgmaker.net/forums/topics/9060/?p=1#posts
I generated some things and started to put everything coherently. I'm not sure writing a story could work for this with the monsters. But I guess it could work like the movie Labrynth where everything talks.

OUTLINE
- Town you must kill a rogue general
- 2 martial artists, 1 warrior 1 teenage mage take on the quest
- Visit Icy Mountain
- Find keys to unlock 3 chests that contain totems that need to be put up
- Vs Ice wind
- Vs Caveman
- Vs Ice Drake
- Place 3 totems and a slab with a spell comes up memorize it
- Ice Gigas has the spell tattooed on it
- Strange Cave
- Vs Slayer
- Vs Gargoyle
- Vs Spellsword
- Vs Two guardian warriors need to be put to sleep
- Vs General
- Fight general receives help
- Chant a brutal spell

QUEST
You are to kill a playful general in a strange cave east of the icy mountain. At the mountain you will need to fight your way through while finding keys to unlock things. Along the way you will need to chant a brutal spell to fulfill the mission. Inside the strange cave you will find two guardians that need to be put to sleep for you to pass.

Jarvis Kulling is the name of the playful general. This general is proficient with knives and can usually be found at work. Kulling is loved by everyone and constantly receives help in fights.

ICE CAVE
This area is crawling with four types of creatures. Each of which has a icy characteristic.

The first is a 'mage' frozen wind that has a high intelligence and can only be harmed by magical attacks. This 'mage' will usually have a powerful spell to use on a single enemy. As a trade off for its magical power it will usually be silenced easily. In battle it will also use ice magic.

The next is a 'tank' ice gigas that has a low agility. This 'tank' will usually take a huge amount of damage. As a trade off for its high defense and attack power it will usually be worth a lot of gold. In battle it will also throw stones.

The third is a 'tank' caveman that has a low agility. This 'tank' will usually be in a party by itself. As a trade off for its high defense and attack power it will usually be worth a lot of experience. In battle it will also go berserk.

The final is a 'tank' ice drake that has a B grade attack. This 'tank' will usually take a huge amount of damage. As a trade off for its high defense and attack power it will usually be worth a lot of experience. In battle it will also use ice magic.

STRANGE CAVE
This area is crawling with five types of enemies. Each of which has a warrior characteristic.

The first is an 'annoyance' slayer that has a F grade attack. This 'annoyance' will usually steal your mana. As a trade off for its annoyance it will usually be worth a lot of experience. In battle it will also summon beasts and drink healing potions.

The next is a 'mage' warrior that has a high intelligence. This 'mage' will usually chant damaging spells at all of its enemies. As a trade off for its magical power it will usually be a good enemy to steal mana from. In battle it will also battle cry and drink potions to improve agility.

The third is an 'annoyance' gargoyle that has a high agility. This 'annoyance' will usually run away quickly. As a trade off for its annoyance it will usually yield rare items. In battle it will also and drink potions to improve agilitybe made of some stone.

The fourth is a 'mage' spellsword that has a high intelligence. This 'mage' will usually have a powerful spell to use on a single enemy. As a trade off for its magical power it will usually be a good enemy to steal mana from. In battle it will also use specific magic and drink potions to improve defense.

The final is a 'defender' warrior that has a C grade attack. This 'defender' will usually use something to reflect spells. As a trade off for its defense power it will usually be busy doing everything other than attacking. In battle it will also battle cry and drink beneficial potions.

PARTY
Your party consists of four characters:

The first is an emotional middle aged martial artist named France Nary who has an affinity for attractive people. Most would say that France's greatest features are muscles. France is emotional in a negative way that causes France to write angry letters. As a martial artist France has always been teased for wearing a traditional gi. France is the only the only child born to a singer named Geldmacher and a musician named Gregory. Their love didn't end happily, because Gregory was called to war. France is okay with illusion. France's biggest achievement has been to marry someone attractive.

The next is an alcoholic teenage mage named Viva Heth who loves lore. Viva comes from a long line of alcoholics. As a mage Viva has studied magic for years. Viva is one of five children born to a singer named Shonna and a commoner named Collin. Their love was the talk of their town and they were married by the king himself. Viva is excellent with magic. Viva's greatest thrill has been to live on a beach.

The third is a manipulative aging warrior by the name of Pa Sinha who has an affinity for lighthearted poetry. Pa hides low self confidence with arrogance. As a warrior Pa always disliked smart people. Pa is one of two children born to a commoner named Lonny and a singer named Tracey. Their love was forbidden by jealous suitors and they were married on top of a mountain overlooking the sea. Pa is proficient with a hammer. Pa's dream was once to hunt a moose.

Last is an assertive old martial artist who goes by Tu Benesch who has a strong love of deer meat. Tu will always lead if there is no one better around. As a martial artist Tu has always been teased for wearing a traditional gi. Tu is the youngest of four children born to a commoner named Verlie and a farmer named Teepe. Their marriage was arranged by the king and they were married by the king himself. Tu is okay with a pair of hands. Tu's biggest achievement has been to bathe in an ocean after diving in from a high cliff.
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