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[VX]FUSE 2 COLUMNS INTO ONE

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I'm trying to make a game where the equipment is just for cosmetics (I'm using Der VVulfman's Multi Equip Slot system and modern algebra's visual equip system). Because the equipment has no effect on the character, I deleted the status window and tried to rearrange the windows so the equipped items window, and the equipment select window are right next to each other (you can see what I did from the second image below.)

The problem that I'm having is that the equipment selection window shows the equipment in two columns by default and I can't figure out how to get it to one. I'm also having a problem with moving that very same window. I can change it's dimensions from the x axis (x position and width), but it won't change from the y axis (y position and height) even though I've changed the values.

This is how I want it:

This is how it looks right now:


I'm not sure if it's the equipment scripts, seeing as how they use RPGMaker's default windows, but if you think that's it, I'll gladly post it up. Any help would be appreciated. Thx!
chana
(Socrates would certainly not contadict me!)
1584
For a serious answer, maybe change avatar? you're making it really difficult, lol, also make sure you seperate that top from that hat (was wondering what was a tophat..), sorry, I don't have any answers (at least I got you some attention..).
You don't like it when I get jiggy with it? Fine...

Also, I thought it didn't contain a space... :( Tophat, Top hat... Yeah, my spell check is saying it's wrong... I'll change that.
Okay, so I figured out what was going on with the window size. It was in the Equip scene. Not only does it change the window size when it calls the window, but it has another piece of code that changes the window via the y axis:
@item_windows[i].y = 208 
@item_windows[i].height = 208
I deleted that and now it's the size I want it. I should have looked at that script. Just goes to show, you can get things done if you have a good nights rest.

I still haven't figured out how to make it into a single column, though.

EDIT: ACK! I figured it out!

I looked this up before posting this topic and found this code snipet:
@column_max = 1
I tried using it in the Windows_EquipItem script but it didn't work. I looked at all the scripts today and noticed that the Multi Slot script had it's own EquipItem window. I placed the code in there and now it works!

I guess I just really needed some rest... Sorry about wasting anyone's time, but at least this might help someone else. :D
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