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[RESOURCE] THE 24X32 CHARACTER TEMPLATE IS FINALLY HERE!

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This is a repost from my blog: http://cgartsenal.blogspot.com/2011/11/24x32-rpg-character-template-is-here.html

Finally, with my internet back, I have uploaded the 24x32 RPG Character template I designed a while back. It's setup to just import it straight up into the Rpgmaker 2003 program with no problems. If you decide to use / create characters using this template, you must put CharlesGabriel in the credits, and a link back to my blog: http://cgartsenal.blogspot.com/

This work is released under a creative commons license: CC-BY-3.0

Default Color


Alternate Color #1


Alternate Color #2


*NOTE* This is a sample character I was making for everyone to see what can be created with the template...


...also, I know I have another topic with free resources. I will like to have this thread specifically for these 24x32 character resources, since there will be a lot of content squeezed into this thread coming later on, and I will like to leave the other thread for OGA related stuff.

Also, very important: I am creating original characters with this template, to be shared in the RM scene in overall, but I'm also open minded to do RTP / Mack characters in this style, if anyone would like to see them done. Just let me know.


Enjoy creating characters! I will be creating my own original characters and sharing them in here.
author=CharlesGabriel
Please do not quote such a large list of images. Thanks! - Mods

Enjoy creating characters! I will be creating my own original characters and sharing them in here.

These templates look exactly like the ones I got from someone else! And, I find it "hard" to use both these and the other, I can already tell just by looking at them! V_V(reatively hard).
author=pyrodoom
These templates look exactly like the ones I got from someone else! And, I find it "hard" to use both these and the other, I can already tell just by looking at them! V_V(reatively hard).

Hey, can you link me to that other template, the one you got from someone else? I would like to see the similarities, as it's pure coincidence since I made these from scratch, just like everything else I ever make.

These templates are not too hard, if you get trained in basic pixel art, you can create characters with it. This is the easiest it can get to be honest, only two shades of filling colors, if I take another layer of shading, there will be no shading... making the characters look flat. Gotta step up your game and get those basic pixel art skills, it's the only way.
He's probably talking about Perihleon's template in hbgames.org Paradigm template I think.
Dudesoft
always a dudesoft, never a soft dude.
6309
Off topic- Pyrodoom, protip... If you are the first person replying to a topic, or the anyone-th person replying to the original post... You don't need to quote the whole OP, we know who you are referencing.

On topic- I like this style over rtp style. It really gives more room to show details. Would wings fit? Or big hair? I'm not sure where the boarders are on these.
author=Archeia_Nessiah
He's probably talking about Perihleon's template in hbgames.org Paradigm template I think.

ah... nah, I've nothing to do with it.
author=Dudesoft
On topic- I like this style over rtp style. It really gives more room to show details. Would wings fit? Or big hair? I'm not sure where the boarders are on these.

Good to know. :) Here's a guide... don't forget to delete the gray squares and make everything with the same original bg color, otherwise you won't see transparency when importing them in the maker.



Also this template is a lot easier than editing the default RM2k3 character template, since it only uses 2 colors / shade layers and only one for the outline. As for fitting wings, it can be done, you just have to make them look nice and not too big. The size range is 24x32, which is the max size range allowed by rpgmaker 2003.

(this is to everyone)

I actually want to elaborate more on the whole similarities thing... your going to encounter some similarities with my template, specially with these two games in particular which I discovered not too many months ago this year that the character style looks a lot like mine:

Emerald Dragon

Eien no filena

Anyone that get to play these two games can notice how each my style, and their own unique style varies drastically in terms of animation though. I find it funny I came up with something similar considering my major influences came from these two styles:

Chrono Trigger (2 layers of shades / colors, same style of eyes)

Phantasy Star 4


But yeah, it's pixel art, I've come across seeing other people's art and similarities happen, mostly on small resolutions.
author=CharlesGabriel
These templates are not too hard, if you get trained in basic pixel art, you can create characters with it. This is the easiest it can get to be honest, only two shades of filling colors, if I take another layer of shading, there will be no shading... making the characters look flat. Gotta step up your game and get those basic pixel art skills, it's the only way.

Well, I have been practicing, but I've been getting lazy ALREADY and will probably not even be able to start my project without someone else's sprites, unless I want to bore/force myself horribly through all the messing up and pixel placing. Usually when I say something is really hard, I mean it's time consuming, I can make a atari styled sprite without a template, but with a template, if I want it to look GOOD, I have to do pixel by pixel, and give it LOADS of character, if not just some V_V. It takes so long, I get bored and want to do something else, it's been about a month since I've even touched the sprite making program I use for my game, and my other game:JailBreakOut started as an RTP game(excluding music, which will contain mostly Yume Nikki music), and I've been thinking of finishing it as a NON-RTP project.
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