MUD
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I have recently just found out about these things. They are amazing. Though they don't have graphics, they are a great experience and there are a lot of 'hidden gem' MUD's all over the internet.
Have you ever played a MUD?
If so, describe your experience, likes, dislikes and anything else.
If you have not, why not? Is there a reason, or you just haven't.
Have you ever played a MUD?
If so, describe your experience, likes, dislikes and anything else.
If you have not, why not? Is there a reason, or you just haven't.
MUD stands for MultiUser Dungeon. Think about a roguelike played by multiple players, but using no "graphical interfaces" (no ascii maps i mean). Just text describing things, and some actions for you to do.
You can also imagine it like a text-based MMORPG.
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I have played once a MUD, and they're nice. I didn't played it long though, not even more than a day (but it was because I played it in the wrong time! and later I forgot).
I think the experience is worth the try, it's like the closest thing to the real roleplaying games I could think of in computers.
You can also imagine it like a text-based MMORPG.
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I have played once a MUD, and they're nice. I didn't played it long though, not even more than a day (but it was because I played it in the wrong time! and later I forgot).
I think the experience is worth the try, it's like the closest thing to the real roleplaying games I could think of in computers.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Yeah, MUDs are essentially text-based MMORPGs. They play like a cross between a text adventure game and an MMORPG. I don't feel like they really have anything in common with roguelikes besides both being old dead RPG subgenres that almost no one plays anymore.
I actually help run a MUD that's been around for twelve years and is still being actively updated and expanded. The areas are based (as accurately as possible while only using written descriptions) on various Squaresoft games, and the gameplay uses the FF Tactics job system. It's in my profile if you're actually interested; I try not to advertise too much about it since it annoys people. But I will say it's absolutely where I focus most of my game development effort, and is the reason why I feel so much more confident designing RPGs than I used to.
I think a lot of people enjoy the small group atmosphere of MUDs, especially with the game developers talking in chat as the players are playing, and generally being willing to discuss the game and fix things that people complain about. Many of them are also roleplaying-heavy, and the small group atmosphere makes them much more condusive to RP than large MMOs (though I don't particularly enjoy or understand the appeal of RP, myself). Just being a totally free MMORPG helps too.
I actually help run a MUD that's been around for twelve years and is still being actively updated and expanded. The areas are based (as accurately as possible while only using written descriptions) on various Squaresoft games, and the gameplay uses the FF Tactics job system. It's in my profile if you're actually interested; I try not to advertise too much about it since it annoys people. But I will say it's absolutely where I focus most of my game development effort, and is the reason why I feel so much more confident designing RPGs than I used to.
I think a lot of people enjoy the small group atmosphere of MUDs, especially with the game developers talking in chat as the players are playing, and generally being willing to discuss the game and fix things that people complain about. Many of them are also roleplaying-heavy, and the small group atmosphere makes them much more condusive to RP than large MMOs (though I don't particularly enjoy or understand the appeal of RP, myself). Just being a totally free MMORPG helps too.
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