WANTED: WRITERS, DESIGNERS AND ARTISTS TO CREATE RPG

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Update (11/30/2011)

The team will temporarily stop recruiting new members. The team has grown to four people. No one has committed to the project yet, so we may recruit new members in the near future. Over the next week, we will decide whether or not we should recruit new members. If you are interested in joining the team, I'd like to get your contact information. Please email me at taharka2@gmail.com.


Pitch

Hello. I'm looking to work on an RPG with three other people. My goal is for my teammates and I to spend at least two months working on "pre-production" tasks for an RPG. Pre-production tasks include brainstorming ideas, sharing ideas on a team forum, creating a design document (a blueprint for the game), writing a script and creating concept artwork. Once the pre-production stage is complete, the team will decide whether the game should be created or not, and how to move forward.

I consider myself to be a rookie game designer. My game design experience includes creating a design document for a Starcraft 2 mod. I'm looking to recruit 3 people to be my teammates. My teammates should:
- have a passion for RPGs
- have a passion for game design, writing or art
- and be willing to commit at least 5 hours a week to the project

It is not necessary for my teammates to have previous experience (although any experience is appreciated). I'm primarily looking for people who will demonstrate passion and commitment.

I have multiple goals for the project. The "lowest" goal is that the pre-production work serves as a portfolio piece for my teammates and I. The "highest" goal is that the team actually creates the RPG, and that the RPG receives positive reviews. I'm also hoping that my teammates and I gain valuable experience that will help us in our video game development careers.

Please email taharka2@gmail.com if you're interested in working with me. Thank you.
Max McGee
with sorrow down past the fence
9159
Are these paid positions?
Oops. Good question. No the positions aren't paid. I apologize if I gave that impression. However, I'm hoping that the RPG that will be worked on will become a portfolio piece for me and my teammates. And who knows... the game might make money some day. Hey, I can dream, right?
I'll drop you a line later today.
Hello. I'd like A BUNCH OF OTHER PEOPLE to work on an RPG. I'm looking for writers, designers and artists who would be interested in designing and possibly creating an RPG FOR ME THAT I CAN PUT MY NAME ON. I'm hoping to work with people who WILL DO ALL THE WORK, and people who will CARRY ME. Please email taharka2@gmail.com if you're interested in working FOR me. Thank you.


^ Fixed.
Thanks, Stew.

Clyve, I'm looking for people to work with me, not for me. We'd be equal teammates.
Someone needs to write a "recruitment etiquette" article so that there's something to link to in times like these.
Max McGee
with sorrow down past the fence
9159
I could have sworn someone did...darned if I know where.

Taharka: What then is the incentive for someone to contribute their valuable time and talents to this project? What do you bring to the table? What are previous successful leadership experiences you've had? How many games have you completed (either on your own or leading such a team) and what do they look like? Etcetera.

Generally speaking, if you don't have compensation lined up you should least have a resume, a brag sheet, something to get people excited to work for with you. And something to let people know what you'll be contributing to THIS project.

It is generally customary to spend years diligently producing games on your own before considering JOINING a team let alone leading one.

It is very unclear here what you're bringing to the table, what you're contributing. I was hoping it was something like "a $10,000 budget", because in the absence of that...good luck. It's hard enough getting work out of one unpaid stranger at a time, let alone a bunch of them.
Thanks for your feedback, Max. I incorporated some of your suggestions in my revised post.

I'd also like to ask that people don't post discouraging remarks here. I'm working to build a team and a game. If you don't have anything constructive to say, then please don't say anything. Thank you.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Um. Sarcasm is inherently constructive. It is the act of wording something so that the absurdity, stupidity, or incorrectness of it is obvious. Which leads to people who were not previously aware of that absurdity, stupidity or incorrectness becoming aware of it, and thus learning something.
What platform is this for? What engine will this use?

I'm not sure you need 6 months pre-production. You might want to establish what you're going to try to make. Programmers establish the mechanics. Writers write around those mechanics. Level designers design around those mechanics and the engine.
Max McGee
with sorrow down past the fence
9159
My game design experience includes creating a design document for a Starcraft 2 mod.

Respectfully and without any verbal irony:

You are under-qualified to lead such a team.

People who want to make an RPG often if not always have their own ideas. Why should they prefer yours?

Um. Sarcasm is inherently constructive. It is the act of wording something so that the absurdity, stupidity, or incorrectness of it is obvious. Which leads to people who were not previously aware of that absurdity, stupidity or incorrectness becoming aware of it, and thus learning something.

Yes, but they have to decipher the sarcasm first, and then deal with being offended at being snarked. Blunt honesty--without undo harshness--is more effective.
(Edited)

Like I said earlier, I'm looking to work with other people. I'm not looking to formally lead a team.

I don't have any fixed ideas coming into this project. I'm interested in hearing other people's ideas and sharing my own. I'm willing to accept other people's ideas if they're good. And who knows, perhaps other people will also be willing to accept my good ideas.

Just to update you guys, the team has grown from one to two people. It would be nice if we could be joined by one or two more people.
Solitayre
Circumstance penalty for being the bard.
18257
Taharka:

If you wish for people to work with you on a project you generally better have something prepared to show them why they should. You need artists? Show them the cool game you've made that you would like art for! You need someone to help you write? Show them some of the scenes you need help with!

Everyone here is working on their own projects (usually) and if you want people to work with you, you need to have something on the table to show them that you're serious, that you can and already have made a cool game, and that it is worth their time to help you out on this. Without any such things, don't be surprised if people have a hard time taking you seriously.

We get topics like this once a week, and people like to poke fun at them, so don't think people are lashing out at you specifically.

When you have something cool to show us, come back and see if anyone is interested. Until then, you're not offering much incentive.

Good luck.
Decky
I'm a dog pirate
19645
This topic is being watched, just for the record. Tread carefully.
I am sorry, Taharka, but I don't understand why you would only focus on "pre-production" and then decide whether to proceed. Just this sentence of yours alone: "My game design experience includes creating a design document for a Starcraft 2 mod." is inadequate to go ahead even with a RPG pre-production, like what Max stated. Just with your focus on pre-production is inadequate to convince people that you are serious about making a RPG.

People don't buy ideas. They buy portfolios.

Maybe you should first learn the ropes of partaking in events such as "Release Something Day" to showcase your own documentation to others before people are convinced.

Maybe even post your design document here first so that we can see if it's interesting enough. We would also like to see that Starcraft 2 mod of yours as well. Show us. Don't just tell us. A link to that mod would be good.
author=Taharka
My goal is for my teammates and I to spend at least 6 months working on "pre-production" tasks for an RPG. Once the pre-production stage is complete, the team will decide whether the game should be created or not, and how to move forward.


I would advise you not to take such an approach. Unless I were a professional game designer, I would be pretty pissed off if my six month worth of efforts were subject to being forgotten and deleted.
I think it would be wiser to shorten the pre-production time to one or two months and agree right away to develop the game no matter what. Otherwise you just won't get anywhere and the team will lose interest.

As everyone said, you should be the first one to tell us about your design ideas. People who think your ideas are interesting will then judge if they want to participate in the project or not.
After that the team can start to brainstorm.
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
author=eplipswich
People don't buy ideas. They buy portfolios.


This is worth repeating and emphasising.
So is this with RPG Maker or is it not???
arcan
Having a signature is too mainstream. I'm not part of your system!
1866
Doing a group project takes a lot of work and dedication. Most people can't even finish a solo game. So it's up to you to show that you are capable of succeeding. Working with someone who doesn't know what hes doing is essentially making that person carry the project and that beats the whole point of having a group. If you want to show you are capable but don't have any games then you are setting up for failure because most people aren't able to complete a game and those who have not tried don't know how hard it is. So like they said, you gota make something to show you know what do to.
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