RECRUITING PRODUCER, WRITER AND GAME DESIGNER FOR RPG
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Hello, my name is Taharka and I develop video games as a hobby. My teammate and I are looking to recruit one producer, one writer and one game designer to work with us on an RPG. So far, the team currently consists of one writer and one game designer. Our writer is the producer and game designer of a fighting game that is eight months into the development process. We are currently in the very early stages of developing ideas for an RPG set in a cyberpunk, space setting. We have not made any final decisions regarding the game's story or the game engine we'll use to create the game. We plan to recruit artists, programmers and animators later to help us create the RPG.
For all three positions, we are looking for individuals that:
- have a passion for RPGs and management/writing/game design
- are highly motivated
- will demonstrate initiative
- have strong written communication skills and interpersonal skills
- can work independently and in a team
- and are willing to spend at least 10 hours a week doing project-related tasks when required
Experience is not necessary, but it is appreciated.
Producer
The producer's tasks include managing the team, managing the team forum, keeping records, recruiting new members, contacting publishers and other outside parties and supporting team members when required. Furthermore, the producer must be willing to supervise the project until its completion. The producer must demonstrate maturity, organization and diplomacy. The producer does not unilaterally make major decisions, but like all team members, he/she has a say in major decision-making. If the producer wishes to do so, he/she may assist in writing, game design or other areas.
Writer
The writer's tasks include writing comprehensible storylines and compelling characters, creating detailed character and environment descriptions for the team's artists, penning realistic dialogue for the game's characters, finalizing the game's script, communicating ideas to game designers and artists and writing text needed for game marketing and sales.
Game designer
The game designer's tasks include creating a detailed design document describing how the game plays, researching game engines and game platforms and working with writers, programmers and artists to bring ideas into reality.
All three positions are unpaid. Here are some of the benefits of participating in this project:
- fulfill a dream by creating an RPG
- gain experience and knowledge
- make valuable contacts
- work with passionate and friendly game developers
- add to your resume or portfolio
- receive recognition from the gaming community (if the game is a critical success)
- and earn money (if the game is a financial success)
If you're interested in working with us, please email taharka2@gmail.com. Please briefly introduce yourself and talk about your goals, your interests and any experience you might have. Thank you for your consideration.
For all three positions, we are looking for individuals that:
- have a passion for RPGs and management/writing/game design
- are highly motivated
- will demonstrate initiative
- have strong written communication skills and interpersonal skills
- can work independently and in a team
- and are willing to spend at least 10 hours a week doing project-related tasks when required
Experience is not necessary, but it is appreciated.
Producer
The producer's tasks include managing the team, managing the team forum, keeping records, recruiting new members, contacting publishers and other outside parties and supporting team members when required. Furthermore, the producer must be willing to supervise the project until its completion. The producer must demonstrate maturity, organization and diplomacy. The producer does not unilaterally make major decisions, but like all team members, he/she has a say in major decision-making. If the producer wishes to do so, he/she may assist in writing, game design or other areas.
Writer
The writer's tasks include writing comprehensible storylines and compelling characters, creating detailed character and environment descriptions for the team's artists, penning realistic dialogue for the game's characters, finalizing the game's script, communicating ideas to game designers and artists and writing text needed for game marketing and sales.
Game designer
The game designer's tasks include creating a detailed design document describing how the game plays, researching game engines and game platforms and working with writers, programmers and artists to bring ideas into reality.
All three positions are unpaid. Here are some of the benefits of participating in this project:
- fulfill a dream by creating an RPG
- gain experience and knowledge
- make valuable contacts
- work with passionate and friendly game developers
- add to your resume or portfolio
- receive recognition from the gaming community (if the game is a critical success)
- and earn money (if the game is a financial success)
If you're interested in working with us, please email taharka2@gmail.com. Please briefly introduce yourself and talk about your goals, your interests and any experience you might have. Thank you for your consideration.
My first reaction upon seeing the title of the thread was "welp, this is going to end well." but I was pleasantly surprised to see that this request was well written, clear and earnest (if a bit naive). I wish you luck on your endeavour!
I'm actually interested in the prospect of working on a team. I don't have much experience but I'll send you an email talking about this more all the same. Thanks for the opportunity.
I'm glad that you're considering joining our team, Irili. I look forward to hearing from you. I encourage you to reach out to me even if you have little experience. Everybody has to start somewhere.
Thanks for the compliments, Kentona. I'm glad that you found my original post to be clear and well-written. I'm also glad that you think I'm earnest. I try to be earnest, and I want to be perceived as being earnest. I'm curious and I'd like to ask why you think that me or my post might be naive. I think I'm optimistic. Thanks for wishing me good luck. It feels good to see someone from the community express their support.
Thanks for the compliments, Kentona. I'm glad that you found my original post to be clear and well-written. I'm also glad that you think I'm earnest. I try to be earnest, and I want to be perceived as being earnest. I'm curious and I'd like to ask why you think that me or my post might be naive. I think I'm optimistic. Thanks for wishing me good luck. It feels good to see someone from the community express their support.
author=Taharka
Thanks for the compliments, Kentona. I'm glad that you found my original post to be clear and well-written. I'm also glad that you think I'm earnest. I try to be earnest, and I want to be perceived as being earnest. I'm curious and I'd like to ask why you think that me or my post might be naive. I think I'm optimistic. Thanks for wishing me good luck. It feels good to see someone from the community express their support.
Naive as in I'd think you're not likely to find the kind of teammates you've so neatly outlined. Not willing and able, anyway. But I hope you do.
Always expect the worst, Taharka, not just the best. (As in be prepared for the worst other than the best).
That said, good luck to you as well. I'm unable to help you, but wish you all the best.
That said, good luck to you as well. I'm unable to help you, but wish you all the best.
Thanks for the reminder, Eplipswich. I'm naturally a pretty sunny person, and for this reason I sometimes forget that things don't always work out the way I want them to. You're right, we should be prepared for the worst. However, I think that when dealing with people, we have to be careful not to expect the worst from them. If we expect the worst from people, it's likely that we'll treat them unjustly. When it comes to dealing with people, I think that there's a thin line between being cautious and being prejudiced. Having prejudicial thoughts about a person will often cause me to treat that person unjustly. Long story short, I think we should be prepared for the worst and treat people fairly.
And to your point ,Sauce, I understand that it's unlikely that I'll find the kind of teammates I've outlined. I, myself, will make mistakes in the future and fall short of the expectations I have of my teammates. I think the important thing is that the team sets expectations for its members. By doing so, we'll encourage the right people to join our team and at the same time encourage all team members to behave in a desirable fashion (be diplomatic, committed, etc.).
And to your point ,Sauce, I understand that it's unlikely that I'll find the kind of teammates I've outlined. I, myself, will make mistakes in the future and fall short of the expectations I have of my teammates. I think the important thing is that the team sets expectations for its members. By doing so, we'll encourage the right people to join our team and at the same time encourage all team members to behave in a desirable fashion (be diplomatic, committed, etc.).
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