YE OLDE ANCIENT SCREENSHOTS TOPIQUE
Posts
This topic is specifically for posting screens you have lying around from (canceled) projects from SEVERAL YEARS AGO. If you haven't been around that long, you may instead post screens from your FIRST GAME, as long as you aren't currently working on it. The idea is to look at something OLD and OBSOLETE, not to promote something current. This thread obviously has more depth for oldbies than for newcomers...for that I can only say...welp.
Besides "for fun" and "idle curiosity" I think that looking at where we've started and how far we've come since then is a useful and healthy exercise, for reals!
I will start things off with some screenshots from The Shallow Sea, an RPG Maker XP game I was developing seven years ago in 2004 and/or 2005.
That third one actually has a TYPO in it which I can't imagine allowing to get through EVER. Past self, no that future self is glaring at you with scorn, SCORN. Your are a shitty typist, my friend.
In a way, how good these screens look is rather depressing, but I can content myself with the fact that the game was rather rubbish. It was about Faerie and was very heavily inspired by a LARP I was playing at the time and by Stardust by Neil Gaiman. I still like the ideas but...yes, they were far beyond my power to execute, at the time or perhaps even now.
SHOW ME YOUR ANCIENT DETRITUS, RMN!
Besides "for fun" and "idle curiosity" I think that looking at where we've started and how far we've come since then is a useful and healthy exercise, for reals!
I will start things off with some screenshots from The Shallow Sea, an RPG Maker XP game I was developing seven years ago in 2004 and/or 2005.
That third one actually has a TYPO in it which I can't imagine allowing to get through EVER. Past self, no that future self is glaring at you with scorn, SCORN. Your are a shitty typist, my friend.
In a way, how good these screens look is rather depressing, but I can content myself with the fact that the game was rather rubbish. It was about Faerie and was very heavily inspired by a LARP I was playing at the time and by Stardust by Neil Gaiman. I still like the ideas but...yes, they were far beyond my power to execute, at the time or perhaps even now.
SHOW ME YOUR ANCIENT DETRITUS, RMN!
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
Max, your old maps are way more decent than a lot of mine. Hell, I still don't know how to do fog overlays correctly.
Well, here's an abandoned project of mine.


Chancellor Yakra: Ace Attorney
(yes, that link goes to a playable 60 second demo)
This abandoned project didn't get much further than me figuring out the basics of the editor, realizing I would need to make all my animated poses for all my character portraits before I could start, trying to do that for a few hours, and then quitting forever because I hate editing graphics. I did manage to make the opening scene, though.
The basic idea WAS GOING TO BE that you play as the evil Chancellor from Chrono Trigger in, obviously, a Phoenix Wright style game. The first trial would be Crono's trial for kidnapping Marle, and then PLOT TWIST: the chancellor figures out how to travel through time. He prosecutes Frog for allowing the queen's abduction, Robo for betraying the other robots, Ayla for genocide of the reptites, and Magus for impersonating a prophet with the intent of overthrowing Zeal. The last trial would be the trial where he prosecutes King Guardia, almost exactly as it appeared in CT, except that in my version Yakra would win. (I know you can picture Marle climbing up, crashing through the stained glass window, landing in the courtroom, pointing her finger at the Chancellor, and yelling >>>OBJECTION!<<<)
I keep telling myself I'm going to make this game some day, but it's been like two and a half years and it's clearly not going to ever happen. Still, I think it's an amazing idea.
Well, here's an abandoned project of mine.


Chancellor Yakra: Ace Attorney
(yes, that link goes to a playable 60 second demo)
This abandoned project didn't get much further than me figuring out the basics of the editor, realizing I would need to make all my animated poses for all my character portraits before I could start, trying to do that for a few hours, and then quitting forever because I hate editing graphics. I did manage to make the opening scene, though.
The basic idea WAS GOING TO BE that you play as the evil Chancellor from Chrono Trigger in, obviously, a Phoenix Wright style game. The first trial would be Crono's trial for kidnapping Marle, and then PLOT TWIST: the chancellor figures out how to travel through time. He prosecutes Frog for allowing the queen's abduction, Robo for betraying the other robots, Ayla for genocide of the reptites, and Magus for impersonating a prophet with the intent of overthrowing Zeal. The last trial would be the trial where he prosecutes King Guardia, almost exactly as it appeared in CT, except that in my version Yakra would win. (I know you can picture Marle climbing up, crashing through the stained glass window, landing in the courtroom, pointing her finger at the Chancellor, and yelling >>>OBJECTION!<<<)
I keep telling myself I'm going to make this game some day, but it's been like two and a half years and it's clearly not going to ever happen. Still, I think it's an amazing idea.
But why are the prosecutor and judge in the defendant lobby ;_;
I posted these a long time ago in another thread but...
This was the game I was working on when I was about 14/15 (which for the record is like at least 9 years ago or something), loong before I found RMN or any community for that matter. It was just me and a couple IRL friends who would sort of compete/create and show each other our stuff. It had the ever-so-original-and-not-at-all-obviously-adolescent title "Demon Seed" and obviously didn't get very far...
The teenage-wishful-thinking-self-insert-hero and his house.

My personal favorite line ever.

This was the starting village:
But I did have touch encounters:

and top-notch sprite recolours.

Terrifying boss battles!

Cinematic cutscenes!

Gripping non-cliche dialogue:

YOUR YOUR YOUR YOUR:

I bet you haven't:

But I do quite like this map:

:D
This was the game I was working on when I was about 14/15 (which for the record is like at least 9 years ago or something), loong before I found RMN or any community for that matter. It was just me and a couple IRL friends who would sort of compete/create and show each other our stuff. It had the ever-so-original-and-not-at-all-obviously-adolescent title "Demon Seed" and obviously didn't get very far...
The teenage-wishful-thinking-self-insert-hero and his house.
My personal favorite line ever.
This was the starting village:
But I did have touch encounters:

and top-notch sprite recolours.

Terrifying boss battles!

Cinematic cutscenes!

Gripping non-cliche dialogue:

YOUR YOUR YOUR YOUR:

I bet you haven't:

But I do quite like this map:

:D
LockeZ
I'd really like to get rid of LockeZ. His play style is way too unpredictable. He's always like this too. If he ran a country, he'd just kill and imprison people at random until crime stopped.
5958
@Yellow Magic: Maybe that's the prosecution lobby? ...Is the prosecution lobby even a thing that exists? I have no idea. 100% of my legal knowledge comes from Phoenix Wright. The game was probably not destined to be good.
Also the guy with the crown is King Guardia, the plaintiff.
@NewBlack: Your 14-15 year old self was a much better mapper than my 14-15 year old self was. I take solace in the fact that my writing was at least gramatically solid (if unbearably lame).
I should post screenies of my old RM95 game.
Also the guy with the crown is King Guardia, the plaintiff.
@NewBlack: Your 14-15 year old self was a much better mapper than my 14-15 year old self was. I take solace in the fact that my writing was at least gramatically solid (if unbearably lame).
I should post screenies of my old RM95 game.
author=LockeZ
@NewBlack: Your 14-15 year old self was a much better mapper than my 14-15 year old self was. I take solace in the fact that my writing was at least gramatically solid (if unbearably lame).
I should post screenies of my old RM95 game.
Now I'm starting to doubt my guess at the age I was when I made this actually. I did really, really well in my end-of-school exams at 16 with regard to English Language so unless I got waaay better waaaay fast then maybe this was actually more like 13/14. :x It's so cringe-tastic it makes me shudder.
Also yes, you should!
Hell, I still don't know how to do fog overlays correctly.
This was one thing RMXP got right. You could literally just click a button in the editor, set the transparency and boom, fog overlay, easy as any other weather effect. I don't know why they removed this in VX.
By the way, LOL at the entire concept of your screens. Amazing!
This was the game I was working on when I was about 14/15 (which for the record is like 9 years ago or something), loong before I found RMN or any community for that matter. It was just me and a couple IRL friends who would sort of compete/create and show each other our stuff. It had the ever-so-original-and-not-at-all-obviously-adolescent title "Demon Seed" and obviously didn't get very far...
Honestly this does not look all that bad, except for your your your and the--ugh--2k3 RTP battlers.
Here's some more old crap. I was a really big Shadowrun fan so I made a Shadowrun fan-game. Little did I know that years later I would actually be a Shadowrun writer.
This was probably the single most over-ambitious, far reaching project I ever made. Considering what I had planned for it--which of course at the time I considered "small and doable" being as ignorant of my limitaitons as I was--I really question my sanity at thinking I could complete it.
Basically, you had to hire three out of eight Shadowrunners (futuristic mercenary criminals with magic and technology on their side, if you didn't know), then play through a "planning & setup" stage where you bought equipment and planned an infiltration and data-steal on a corporate facility, and then you had to actually play through the mission, the flow of which would depend entirely on which combination of runners you'd hired and the plans you'd made.
I got about as far as...the hiring before I gave up in exhaustion. There is a reason that Shadowrun has had some difficulty being translated into videogames over the years.

I am actually still really proud of this screenshot.

Actually I'm really proud of the nightclub overall.

I have no idea fucking what that timer is supposed to be for.

Planning was done in black and white still images.

The Matrix minigame was a combination of the Matrix minigame in the SNES Shadowrun and the 2k3 DBS.

Battles in the Matrix looked and worked completely different than in the real world, intentionally. They were more abstract.

This is The Finn, one of the runners you could hire, an unhinged cybered up dwarf mercenary with an AK-97. He's a bit...peculiar. I guess you can't really tell that he's a dwarf with the RTP style character graphics, but also fuck you.

I spent so much time putting together every single pose of every single battle graphic myself...all for nothing! Missssssspennnnnnnnnt yooooooouuuuuuttttttthhhh. The victory poses were my favorite.
Edit: NewBlack if you knew nothing of the RM community where did you get those non-RTP chipsets?
Edit: NewBlack if you knew nothing of the RM community where did you get those non-RTP chipsets?
Google. I sort of knew RM websites existed but I didn't join or go on any forums or anything . There were the days of frames-based webpages full of tutorials, scouring the internet for resources and looking at Don Miguel's website a lot. I never, for example, ever stumbled across a completed RM game until RMN (which I joined at like, 21). Also shortly after I abandoned Demon Seed (aside from an ambitious and stupid project I undertook with a friend to make a sort of GTA game based in my own local area in rm2k3) I barely touched rpgmaker for 6-7 years straight (I dabbled once with the idea of making a "me & friends in real-life" RPG at about 16 but that idea lasted about a week).
Also, that game looks awesome Max :P
Ahh, here's one of my few abandoned projects...
It's also one of the few games I actually contributed art assets to. And yes, that's a Venus de Milo statue with a cylon eye. One of these days I'll make this game, I swear.

It's also one of the few games I actually contributed art assets to. And yes, that's a Venus de Milo statue with a cylon eye. One of these days I'll make this game, I swear.
I've pretty much been at the same graphics style and concept for years now. My story, mechanics, characters, and graphics have all evolved as time went by, but I'm still trying to accomplish the same general goal I set out with several years ago; which is to create an RPG experience similar to the atelier/ar tonelico series, whose gameplay and design models I've been inspired from.
Beware image spam
Beware image spam

I -really- wanted to make this game, but my HDD crashed and the Take Down series flopped... So probably never see Take Down Legacy ep.2... Ah well.
as much as i hate you dudesoft that monster is kind of amazing
skie i was going to comment on how much those do not look like old decrepit obsolete projects (and they still don't!) but then i saw this...
404 ERROR HUD OVERLOAD
skie i was going to comment on how much those do not look like old decrepit obsolete projects (and they still don't!) but then i saw this...

404 ERROR HUD OVERLOAD
@psy_wombats : as undecipherable as it is, I love that screenshot,do finish this game!
@Jude : your style hasn't changed at all (but evolved, thinking of Necropolis).
@Jude : your style hasn't changed at all (but evolved, thinking of Necropolis).
author=Max McGeeI don't even have the files anymore. I found the screenshot on some old Homestead space. Planets look kind of weird because of RM2K3's zoom/rotation. I remembering making this because the overhead was very small... I wouldn't have to make many graphics. I ran into design problems that I couldn't reconcile, though.
Jude. Give me this game now because I want to play it.
author=chanaWeird, because I would call Necropolis devolved.
@Jude : your style hasn't changed at all (but evolved, thinking of Necropolis).



































