VX- SHOWING NAMES OF CHARACTERS IN MESSAGES?

Posts

Pages: 1
So I've seen a lot of games that will say in a message, for example:
"Bobby:
This is a message."

How does one go about doing this in a way other than manually typing the name every time?
Max McGee
with sorrow down past the fence
9159
...generally speaking, for ten years now, I've been manually typing the name every time.

Alternatively, copy pasting the message event command and overwriting the text but not the speaker label works wonders, but that's really not massively easier or anything.

Not every game needs to use those labels, though. You might decide that facesets are enough to identify who is speaking.
But what about games that allow you do change the character's name? There has to be a way if the character's custom name will still show up.
Like, say the character's original name is A, and you chance it to B.
In the text box, instead of typing:
"A:
Hey!"
I've seen it go:
"B:
Hey!" despite the original name being "A."
Max McGee
with sorrow down past the fence
9159

\n[1]:

Where 1 is whatever the hero's numerical index in the database is.

I can't remember if this is default functionality or part of Custom Message Melody in Yanfly Engine Melody. I think it might be default. You should check it out. : )
Yeah it's default. That's the command for showing the hero's names in Rm2k/3 too.
\n[0] 
is for whomever is leading the party. So if you have a party change system you can use this to make the leader speak or have a nifty "Person found gold!" message.
\n[1]
is for characters in the database. The number coroosponds to the number next to their name in the hero tab.
You need to physically write the names for NPCs. Or have a face pic with their name in it and use that instead. Or create as many heroes as there are people in your game. Easier to just write it then copy/paste.
Pages: 1