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Spoiler: You're Not Dead
- Frogge
- 02/14/2018 10:19 PM
- 3767 views
Purgatory by Nama (Translated by MemoriesOfFear)
Length: ~30 minutes
Purgatory is a short rpg horror game that I saw on freem a while ago. When I saw that it was translated, I was pretty happy. I was very intrigued by the huge amounts of gore in the screenshots. Luckily, the game satisfied. Mostly.
Let's start off with the usual - the visuals and the soundtrack. The game is mostly pretty nice looking. I believe it mostly uses the Wolf Rpg Editor RTP, with a ton of blood added in. The art was very nice, and the variety of mutilated dead bodies was intriguing! There were some slight graphical nitpicks here and there, and the maps were sometimes a bit too bland and empty (they were too big for their own good), but it was generally a good looking game.
There wasn't much in the way of the soundtrack - nothing really stood out to me. It wasn't bad, it wasn't good.
That is a really long corridor.
The gameplay was mainly comprimised of you looking for keys. I don't remember if there were puzzles at all, but nothing really gave me trouble during my playthrough. There were a few chase scenes thrown in here and there, and some of the deaths were pretty funny. There was this one extremely clever scene where you were being chased but there was a key on the wall you had to grab. If you try to grab it straight ahead, you'll get caught no matter what you do, so you have to run away first and then come back to it when the butcher stops chasing you.
I also liked the setting a lot. It felt very urban and creepy, unlike most of your classic rpg horror mansions or wonderlands. I've already mentioned that I loved the gore, but I guess it's worth mentioning again that I loved how bloody it was.
The story is where things got a bit problematic for me. It's your classic ''dumb teens go to haunted place'' story, but I didn't mind it too much. I liked having a character who did not speak at all (not a silent protagonist who everyone somehow magically understood, mind you) and the slight touch of humour in a few scenes was very nice (I laughed at ''Received an unbelievably huge burden!'').
So why did I dislike the story? The true ending.
You literally turn super saiyan and teleport behind the butcher and kill him with an axe. The fuck?
The characters were also pretty forgettable and I did not really end up caring for any of them. The asshole girl was a pretty well written character who stood out. I loved how the developer made her dialogue generally seem nice, but yet still managed to give her that asshole vibe.
The butcher looks out of place among everything else for being made mostly of 4x4 pixels while everything else is 2x2 pixels.
The game was really well polished too. Everything played out very smoothly and I could not find any bugs.
Purgatory is a nice game, granted, with a very stupid ending, but I'm still happy it was translated. I give it three and a half stupid teenagers out of fi- hold on...
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