Your throne is usurped, your family massacred. You now have to rely on allies and close friends where you once had servants and nobles, reclaim your throne and establish stability within the realm. Trust no one but yourself and your choices.
The game will focus heavily on choices and your approach to them. Certain choices may lead to fame or infamy and change whole areas. You may be locked out of or gain access to new quests, hidden areas, dialogue etc. Heavily influenced by Game of Thrones and is set in a medieval setting under a feudal system with slight magical aspects. Expect gore and foul language as castles and princesses aren't always a wonderful fluffy kingdom all the time.
The game is split into three chapters and could be described as like the Fable series. Your ultimate goal is win your throne back after having it usurped, you then rule as a monarch and fulfill promises or break them. The emphasis is on the choices the player makes which can open or close quest lines and events to alter gameplay.
Chapter I - Home
The game's intro which leads to the events which forces the player to leave their home and rally support to reclaim the throne. No combat apart from a battle tutorial. The player is limited to a linear path and limited exploration.
Chapter II - Duty
This part of the game plays like a traditional RPG. You have your retainers (party members,) items and experience to gain to better defeat your enemies. The story will still drive the player through locations but exploration will be free and backtracking to former locations for side-quests is possible. You may need to make promises during quests to receive support for your claim, if you choose not to, any local battles may be more difficult with less men at your disposal. You eventually return to your ancestral home and are crowned.
Chapter III - Reign
Ruling as a monarch, you will have to hold court and hear petitions from the nobles and smallfolk. Any promises you made previously may come back to haunt you as your treasury may not be able to fund the request. Broken promises may lead to infamy and threats upon your life. You command your forces both from the throne and on the field. The chapter ends after winning the events of the invasion.
The game's first chapter is progressing nicely, this will form the basis of the demo i will be releasing.
Discover Lirra
Lirrian Studios on Youtube
The game will focus heavily on choices and your approach to them. Certain choices may lead to fame or infamy and change whole areas. You may be locked out of or gain access to new quests, hidden areas, dialogue etc. Heavily influenced by Game of Thrones and is set in a medieval setting under a feudal system with slight magical aspects. Expect gore and foul language as castles and princesses aren't always a wonderful fluffy kingdom all the time.
The game is split into three chapters and could be described as like the Fable series. Your ultimate goal is win your throne back after having it usurped, you then rule as a monarch and fulfill promises or break them. The emphasis is on the choices the player makes which can open or close quest lines and events to alter gameplay.
Chapter I - Home
The game's intro which leads to the events which forces the player to leave their home and rally support to reclaim the throne. No combat apart from a battle tutorial. The player is limited to a linear path and limited exploration.
Chapter II - Duty
This part of the game plays like a traditional RPG. You have your retainers (party members,) items and experience to gain to better defeat your enemies. The story will still drive the player through locations but exploration will be free and backtracking to former locations for side-quests is possible. You may need to make promises during quests to receive support for your claim, if you choose not to, any local battles may be more difficult with less men at your disposal. You eventually return to your ancestral home and are crowned.
Chapter III - Reign
Ruling as a monarch, you will have to hold court and hear petitions from the nobles and smallfolk. Any promises you made previously may come back to haunt you as your treasury may not be able to fund the request. Broken promises may lead to infamy and threats upon your life. You command your forces both from the throne and on the field. The chapter ends after winning the events of the invasion.
The game's first chapter is progressing nicely, this will form the basis of the demo i will be releasing.
Discover Lirra
Lirrian Studios on Youtube
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