Add Review
Subscribe
Nominate
Submit Media
RSS
Game Design
Feudalism
LirrianStudios
0 post(s)- 03/05/2019 10:14 PM
- 481 views

Okay, so I finally go around to creating more content outside of the game.
The latest image shows the border's of the various nations within the continent in which the game will be taking place. Have a look at the world map if you wanna see the world in greater detail.
Feudalism is commonplace around the world. You have the peasants who work in the fields and the mines and pay taxes to their local lord or clergy.
Then you have the lords, who overlook those peasants and collect taxes from them. The lords will then train the peasants for battle to protect their lands when required.
Depending on how complex the area is, that lord may then be ruled over by an other lord or by the monarch themselves. In times of war, the monarch will take troops from their own lands and may call upon its lords (vassals) to provide additional troops for the upcoming battle. Away from warfare, the lords keep the king's peace and have control over their lands and any lands under them.
The kingdom of Lirra (which the game takes place,) is ruled over by House Hearthstrong in Kingdom's Grace. This is the player's house and one of the finest within the known world. They have five vassals; House Harriot, Arpecker, Yadenusle, Loxhey and Bindley. The chapel of Palaryt-Molra is independent and is run by the Head of the church. The Isles are part of Lirra but hold greater autonomy then the other houses. They have always been proud and feel they are neglected by Kingdom's Grace.
The Republic of Nordenhaad only has; House Eneshelm, Alignory and Delacroix for their vassals. However, this is due to the former empire loosing lands after the great war. Namely, Abu and Emelisy. The republic is still ruled by House Rosenhien as it has been since before the great war and for many centuries before that. However, the head of their house and the last emperor of Nordenhaad has died, causing a political crisis. Rosenhien is loosing grip on what was once a mighty empire.
You see, the three other houses actually rule in their own right over their lands, and have equal stead, even with Rosenhien holding more lands including the largest city in the region Arcainia. This was the cost of peace after the war, and every house in Nordenhaad sits in the council chambers to vote on matters. If rumors are true, the three houses plan to break with tradition and not vote for an other Rosenhien to be the next figurehead.
You also have independent states or rebel controlled areas. Looking at the map, you see that you have Emelisy which is a city-state. They owe loyalty to nobody and self-govern. A council of elders who are experts in their area of trade run the city.
Similarly, House Quazer rule in their own right over the town of Abu in the desert. Unlike Emelisy, they have neither a monarch or a ruling council. They have recently separated from Nordenhaad and function with a figurehead with very little power.
The Mountain clans hold lands north of Lirra and live in independence due to neglect from their former lord. They are classed as rebels and are often seen raiding caravans passing by to local markets.
In the south you have the fallen Kingdom of Snowdonia. The former capital, Vollismonia lay in ruin with only House Whyte remaining after the kingdom was nearly wiped of the map from an invasion of mythical beings.
Progress Report
Progression!
LirrianStudios
0 post(s)- 09/30/2018 08:07 PM
- 230 views
So, after the usual delay in game making due to bugs in third part scripts.. the game is now making great progress!
This is my first blog and i just wanted to fill in some details regarding the game. Ive added a flowchart image to see the rough plan for the game and how events plan out.
If you hadn't noticed already the game uses RTP which is a resource package for RMXP. Now, i know a lot of people will instantly turn away from the game when seeing generic tilesets. However, im hoping some will be intrigued and others won't have played a RMXP game before so won't care!
I put a lot of care into every map i make and pack it full of events and things to do.
The demo im currently putting together can give you 20-30mins worth of gameplay if you look around. It will end just before the closing parts of the first chapter. You will meet Eleanor (the protagonist), her family and the royal court.
The game will feature lots of detailed cutscenes and Cutaways to events in different locations in the world. I'm hoping this sort of story telling will entangle the lore and story with the players and be engaging.
This is my first blog and i just wanted to fill in some details regarding the game. Ive added a flowchart image to see the rough plan for the game and how events plan out.
If you hadn't noticed already the game uses RTP which is a resource package for RMXP. Now, i know a lot of people will instantly turn away from the game when seeing generic tilesets. However, im hoping some will be intrigued and others won't have played a RMXP game before so won't care!
I put a lot of care into every map i make and pack it full of events and things to do.
The demo im currently putting together can give you 20-30mins worth of gameplay if you look around. It will end just before the closing parts of the first chapter. You will meet Eleanor (the protagonist), her family and the royal court.
The game will feature lots of detailed cutscenes and Cutaways to events in different locations in the world. I'm hoping this sort of story telling will entangle the lore and story with the players and be engaging.
Pages:
1










