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Relationships with characters are an important part of the game. Who knows who will be able to help you solve the mystery?
What would you say?
Exploration/travel is done on the tiles such that you can dynamically travel the city with visual novel backgrounds. Days are limited to a certain amount of activities.
A demonstration of the map system used to wander throughout the school. Silhouettes of people show the relative amount of traffic in the area. Furthermore, you can eavesdrop on the latest gossip.
There are many side-stories and characters to meet.
The day is divided into two parts: a normal highschool day and attempts to solve the mystery of the fog at night.
Enemies are divided into three rows (close to distant) and dynamically move around. They will attempt to snare you in place to keep their distance, or creep up dangerously close, etc.
The battle HUD. The battle system is turn-based, with different skill inputs leading to a variety of different combos.