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CAPGRAS THE SECOND DEMO RELEASED!

THE SECOND DEMO OF CAPGRAS IS FINALLY HERE!! CHECK IT OUT!!
NOTE: The game has 3 endings.

Posts

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Yes! Can’t wait to play it (and give feedback!) I actually replayed the old demo the other day. Screenshots look really nice too! Interested in the blond haired boy (he reminds me of Takeshi from Ao Oni a little) and more of the hanging guy.

I just wanted to point out a few very minor things. The room where you acivate a switch to raise the tiles, you can go on the outside of the map if you walk directly south (I pointed this out already); it’s a minor tileset thing. After you leave the door in which you find that weird glitchy room, the X that appears on it can disappear if you enter a different room and come back (not sure why). Also the hanging guy says “Everyone scares a talking corspe” when it should be “Everyone is scared of a talking corpse”. There are some other lines of dialogue with similar grammar issues like this. But the translation overall is good. I don’t want to come across as rude; I know English isn’t your first language (I saw your Facebook page). However if you ever need any more help with proofreading for the final game, feel free to ask people in the forums on the site (I’ll tell you of any others I see, if it helps).

However these are extremely small things that don’t affect much and the game so far is solid and polished when it comes to glitches/typos. It plays well.

Anyway, I hope you’re doing well developer, and I look forward to seeing more of your game!
author=rpghorrorfan
Yes! Can’t wait to play it (and give feedback!) I actually replayed the old demo the other day. Screenshots look really nice too! Interested in the blond haired boy (he reminds me of Takeshi from Ao Oni a little) and more of the hanging guy.

I just wanted to point out a few very minor things. The room where you acivate a switch to raise the tiles, you can go on the outside of the map if you walk directly south (I pointed this out already); it’s a minor tileset thing. After you leave the door in which you find that weird glitchy room, the X that appears on it can disappear if you enter a different room and come back (not sure why). Also the hanging guy says “Everyone scares a talking corspe” when it should be “Everyone is scared of a talking corpse”. There are some other lines of dialogue with similar grammar issues like this. But the translation overall is good. I don’t want to come across as rude; I know English isn’t your first language (I saw your Facebook page). However if you ever need any more help with proofreading for the final game, feel free to ask people in the forums on the site (I’ll tell you of any others I see, if it helps).

However these are extremely small things that don’t affect much and the game so far is solid and polished when it comes to glitches/typos. It plays well.

Anyway, I hope you’re doing well developer, and I look forward to seeing more of your game!


Hello. It's been a while since I received any sorts of constructive criticism, so thank you so much for supporting me, it helps me a lot.

About the glitch, some people have pointed out for me and I've fixed it, but for some reasons I didn't update it on this site. anyways, thank you for telling me some minor things about the game, I'm really appreciate it.

I also had a lot of difficult and issues with translating this game because of two things: English is not my first language (obviously), and I had a hard time of finding someone to work with as a translator, so I ended up translating the whole game by myself, which is quite difficult. Really sorry about that.

Anyways, thank you so much for playing my game and give feedback for it, I hope you like the game and keep supporting me. Have a nice weekend!
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