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Young student Sekai Onodera was known for being the weird girl, always bullied for being an introvert. She had been fighting with her depression for years before someone came to make her life better... even if that didn't last for long.

After a tragedy in her life occurred, Sekai started falling more and more into depression, her friends not being able to do anything about it, her social and school life becoming harder and harder to endure.

Then one day, a club started becoming known in her school, one called the crystals club. Sekai's life started to change when she met the members of this weird club.

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  • Completed
  • Commercial
  • AliceLangley
  • RPG Maker VX Ace
  • Adventure RPG
  • 12/05/2019 05:02 PM
  • 01/23/2020 02:09 AM
  • 11/30/2019
  • 9976
  • 8
  • 166

Posts

Pages: 1
CarlosDavilla
A tired, eternal fool. carlosdavilla.info
1855
It's an interesting game, for sure, but the storytelling is kinda off. It takes a while for it to get to the point. It sometimes shows some really bad eventing too.
The dialog is sometimes uninteresting to read, and the extra NPCs, like Sekai's classmates, don't have anything new to say as the days go by in the game.
It has a LISA-like aesthetic, which I found charming. The hand-drawing graphics could use some refining but it works. I really dig the Evangelion references.
The dialog boxes are way too high on the top of the characters' heads, but they mostly don't cause any confusion since most characters don't actually stay next to one another.
Another thing is that the game, although having some original soundtrack, doesn't contain ANY MUSIC while in-game. In fact, I don't remember it containing any SOUNDS either (except for the sound of the dialog boxes). Not a creaking door, wind blow, grass walk or tile footstep. Nothing. The game's completely silent.
I mean, if that's what the developer went for, that's fine, but one thing that helps you sell the atmosphere of the world is audio. It creates a more believable and compelling setting, and it also helps the storytelling to deliver its message efficiently.
Overall, the game's fine. It could use some polish and better management of the narrative, but it had an interesting story that kept my attention 'till the end.
Pages: 1