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Miscellaneous

Demo

Updated Battle System (skill cooldowns, states rework, added items, some UI changes), adjusted skill upgrades, mapping, some menus, changed story

I still have some minor issues with the battle system, but if I keep editing it I'll never finish this game, so I'll leave it as is, unless someone has any other ideas to make it better

Announcement

Alpha - Battle System Test

I have released an alpha version of the demo. There are still some features missing, e.g NPC dialogue, mapping, some menu and skills stuff etc however my main reason for this release is to get some feedback on the battle system. Really just looking to see if people have any opinions, find any bugs or any other thoughts. Ideally the battle system is already good enough and just requires proper balancing/ better AI logic but upon my play testing I think there are a few points that could be changed. Because of that, I am planing to create a new variant of this type of battle system and see how it compares. So development for this is on hold until I finalise the battle system.

This demo shouldn't take longer than 1 hour. The final demo would probably end around the same place in terms of story but I may add a bit extra to get it closer to the hour mark.
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