After some rough no-feedback-at-all times we regrouped, gathered the feedback we had, and took each suggestion/complaint and created a todo list of fixes. So far it's progressing quite nicely. Since I hardly ever polish games it's pretty weird doing this but amusingly enough it's a lot more relaxing/easygoing to polish things than build them from the ground up again.
As you can see in the screenshot we've drastically trimmed the battle screen to be more straightforward with skill icons, key labels, etc while also making it way prettier. The system itself is getting some pretty big tweaks too- rather than having speed determine how fast an enemy's turn comes up, it determines where they start on the bar after doing their turn. The light green letters show where this is. Additionally, the skill icons on the bar show how long an ability takes to charge up relative to the bar so you can be sure that you'll get a move in before or after the enemy's.
This is just the beginning, I'm looking forward to showing more. Just for fun here's a comparison screen of the old GUI: