It took some time, as life stuff got in the way, but I'm happy to finally submit It Came From the Drain version 2.0! Following is a very brief summary of what I did:
After getting valuable feedback from
thesacredlobo and
JapoZero, I went back and first fixed the bugs they had uncovered. While doing this, I discovered several more on my own, which I also took care of.
Interestingly, I also found that I've grown a bit in my understanding of the engine since I made this game, and was pleased to be able to improve one thing significantly--the method by which the monster pathfinds during chases. Essentially, I replaced the clunky system I had before which, despite my best efforts, had it still going into the wrong room and getting stuck sometimes if the player got far enough ahead. The monster should now never get stuck or lost--nor should it ever lose ground or gain on the player unfairly--which I discovered could also have happened under certain circumstances.
Additionally, I edited text here and there, and made a few other minor changes to bring the game closer to my original vision. (For example, the "bad ending" now gives a clue as to why the player got that ending, providing a hint at how the player can get the "good ending".)
I also worked to improve things in ways which I hadn't though of before, inspired by the feedback I'd gotten. (For example, instructions for how to use the weapon gained at the end of the game are now part of the component items' descriptions, accessible at any time after acquiring them both--just in case the player missed the instructions in-game.)
Oh, and I almost forgot--I added music for the chase scenes. I hope it suits the mood well!
Thank you to thesacredlobo and JapoZero for bringing my attention back to this game, so I could make it a smoother and more enjoyable experience.