New account registration is temporarily disabled.
  • Add Review
  • Subscribe
  • Nominate
  • Submit Media
  • RSS

Progress Report

Edited for the upcoming GOTY edition

If you don't see an update here, stay tuned for the update soon....or on itch.io...which isn't open for public as well :p soon.

Changes soon to be posted here, for now, just to edit/update some of the "wind" stuff in the upcoming version. :)

-Fixed the issue where wind's reaction damage would affect dead allies/enemies.
-Fixed the issue where wind's reaction damage does not remove dead enemies.

Fixes:
-Fixed Bang Bang Bang targeting should be all enemies instead of one enemies.
-Fixed Fire Away and Fire Away+ to actually drop enemy's AGI.
-Honestly I don't even remember if I included a chest that contains a fire ring in the mansion in the previous version or I added it while testing, but it shouldn't be there!
-Fixed passibility issues in the night market
-Fixed passibility issues in Hikari's dungeon where you can walk thru boxes.
-Added the forgotten sidearm pulse gun into benjit's store.
-Added Apple Juice into benjit's store in the last dungeon.
-Fixed an issue where the stardust counter does not update in Martine's Skill tree.
-Fixed an issue where activating wind combo on enemy, beach crow would heal all enemies instead of damaging them.
-Fixed an issue where Hikari's reset does not activate Flourish's healing effect.

Adjustments:
-Martine's secret of mana zero cost is fun and all, and intended to be a free-to-use cast skill....until it's abuse-able by spamming it outside battle and Hikari can endlessly cast Cure/remedy due to it. Increased TP cost to 5.
-Slightly increased Martine's Ultimate skill(upgraded)TP cost by 5. The previous TP cost was designed with no preserve TP in mind. Preserve TP was added at the last minute before the game was gifted.
-Deleted some not-needed RTP animation file! Game is now 30mb smaller in size, yay :3


Both files(lobster and ocean edition) and the google drive links have been updated to reflect these changes.

As always, thanks for visiting, reading this blog and playing the game(if you played)!

Announcement

fixes, as always *sigh*

It hasn't been 24 hours and an issue found. One day I'll make a perfect game....one day. ;-;

-Fixed an issue on an unreachable chest in the 2nd dungeon.

All files(including the google drive comment) has been updated and fixed for it.
Pages: 1