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Progress Report

Hidden items and Steam Next Fest

Hope 2024 is shaping up to be a good year for everyone!

As you might expect from the title, The Hidden Art of Innkeeping is going to have some hidden art. But that's not all that you'll find. While you explore the village and the surroundings, you may come across some mysterious mounds of dirt. It turns out they contain buried artifacts, and you'll meet an archaeologist who can tell you more about them and their historical significance to the local area. (If you've played the prequel, The Lost Art of Innkeeping, you'll have a very good idea of who this archaeologist is.)



In addition, you'll be able to find books by a famous author scattered around the village - see if you can collect them all! By the way, what I try to do in all my games is that the player can take items only if they don't seem to belong to anyone else, or if you have the owner's permission. This is based on a valuable life lesson I learned playing one of the Ultima games when I was very young: you can't just take things from people's houses! (The guards came after me after I happily looted everything in a village, which had seemed like a very normal thing to do in video games back then!)



There's more to discover in The Hidden Art of Innkeeping, and you're going to get a chance to try it out soon... I'm participating in Steam Next Fest on Feb 5-12, so I'll be releasing a demo for that. The demo is going to be about 30 minutes long, and I've been busy putting the final touches on it. I finally had someone else playtest part of the game a couple days ago; this is the first time someone else aside from me has actually played it and I always find that a little nerve-wracking, though it's useful to get feedback and see someone else's perspective of the game.

Anyhow, I'll be posting the demo next month on both Steam and Itch.io, so stay tuned!

Progress Report

The Lighthouse

I'd like to highlight one of the buildings in The Hidden Art of Innkeeping - the lighthouse!

It's inspired by Peggy's Cove Lighthouse in Nova Scotia, Canada, and I found it while Googling "picturesque lighthouses" for my game. And it actually seemed possible for me to recreate it, by editing the lighthouse made by Avery (who has made and shared a ton of resources with the RPG Maker community). I recolored the roof and fence, and made the diagonal walls based on some tutorials (also by Avery).

I thought this was rather fun to recreate, and I like how the red roof makes it stand out on the beach!



(Photo of the lighthouse on the left by KristaKals)

Progress Report

Hungry guests

I'm trying to incorporate more visual changes in The Hidden Art of Innkeeping, to show how things get better at the inn as you progress through the game. After all, it's nice to know that one is making a difference!



At the start of the game, the kitchen is dirty and messy. There's a definite improvement after you clean it up and hire a chef! You can expand it and upgrade it even further later on but we'll save that for a future screenshot.

I also wanted to highlight an exciting new feature in The Hidden Art of Innkeeping: you get to choose what food to serve to your guests! Not only will the dishes add to your guests' happiness, some of the guests will have cravings for certain things (how about some cookies?) and they'll reward you if you serve it during their stay.



Needless to say, you'll get to unlock more dishes as you get to know the villagers, meet new people, and discover new areas. I hope this sounds fun!
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