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Things queued up for change

Problems that currently exist in the demo that will be address for the next release:

1.) Possible poisoning on the way to town: Fixed - added precondition to poison attack, so it can't be used before player gets to Draslin.
2.) Getting breath knocked out too frustrating: Fixed - included a skill for Xandra that, if used before a breath attack, makes it reliable.
3.) Xandra's Rune Seal fails all the time: Progress - hoping to change initial success ratio to 50% (it's currently 20%) and have better items make it even more likely.
4.) Xandra's Observe fails all the time: Progress - I'm changing this from a random chance (ala Rune Seal) to a gradual learning method with variables. This might frustrate people, because that means players may not learn a skill the first battle the witness it. But at least there will be constant progress instead of repeated failure.
5.) Various bugs: Progress - as I find them/they are reported to me.

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This game interests me. Keep on working on it.
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