A few fix notices
1.) Enemy Graphics -
One good point brought up from testers and reviewers was that enemy graphics looked disjointed and ripped from multiple sources. Because they were. I have already switched out the old graphics for monsters from a single game. See if you can guess which.
2.) Rebalancing all skills around C: 300% -
In an attempt to make the useless INT stat more significant, I'm using this method. Prepare to see INT based characters actually mean something (I'm looking at you, Xandra).
3.) Random graphics and event fixes.
I've finished coding (if you can call it that in 2k3) the the tactics minigame, a feat which DOUBLED the amount of switches and variables I've used thus far. With an extra temple, a new playable character, and sneaking/tactic minigames, Tiamat Sacrament 0.6 is almost primed for release.