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Progress Report

November 29th Update



Hey everyone! Another week or so has passed so here's some more updates. I'm still very much working with placeholder battle backgrounds, enemies, and icons for now but those will be changed further down the line as it's not a priority at the moment.

I spent a lot of time going back and forth between multiple combat systems; the original idea of having finishers every few turns devolved into a sluggish affair so we went looking for something with more crunch and flow. Funnily enough, I've been playing a lot of Arkham Horror LCG these days with friends and the concept of a turn system where you have 3 actions to spend however you want really resonated with me. It helps that I'm also a big Slay the Spire and Pathfinder 2E fan.



Skills and regular attacks now have an Action Point cost ranging from 0-3 AP. Each turn, the active character gets their full allotment of 3 points to spend as they wish. Combined with a Skill Slot system of ~8-12 skills (amount not finalized), the player will get to customize each party member with their own set of sequences and finishers. Combined with Cooldowns and Instant Cast Yanfly Plugins, combat becomes a lot more interesting as you pick which skills to not only use on a turn by turn basis, but also from battle to battle.

By having the regular attack be worth 2 AP, each character essentially has 1.5 "turns" worth of actions to take each time; whether that's a sequence of 3 smaller, 1 AP skills, a 2 and 1 AP combo, or a big 3 AP finisher.

Battle playtesting is looking promising so far! I'm looking forward to showing more map/story based progress as we move into December!
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