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Tech Demo 1 released!

It took a bit longer than I wanted but the first tech demo is finally done! It contains about 5-10 minutes of content, showcasing some key game mechanics (dungeon path choosing, combat, equipments and respite area). Though many parts are still barebones and the demo is still missing some major gameplay elements (death loop restart and character level up/skill tree), I think it's a pretty nice sample of how the game will play out!

Here are some notable screenshots from the demo:








As for the next tech demo, I'm planning to release it about a month from now, give or take one or two weeks. Tech Demo 2 is aimed to cover:

- A reconstructed visual-based battle instead of the current text-heavy version
- Some ailments and conditions
- A second battle against a different monster
- Longer and more varying dungeon area types
- Purchaseable equipments
- Level up and character interaction in respite

After tech demo 2, I think I'll make one more tech demo to finally cover the death loop system, and then finally after that I will be making one last stretch toward a super clean 30 min - 1 hour demo for the first layer of the Labyrinth.

That's all for now. If you do play through this tech demo, please let me know your thoughts!

Posts

Pages: 1
author=CrazyBabi
Oh, nice!
I will try the demo.


Hehe thanks :>
Pages: 1