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****Project is offically cancelled As of Aug. 20 2010.****

"Save the world? We're just trying to save our asses."

Tired of rescuing wayward princesses? Had enough of knights in shining armour fighting dangerous dragons for paper thin plot purposes?

Then join a clan of Half-Drow and their ragtag allies as they flee from a seriously pissed off dark wizard. How did the wizard get pissed off? Well that's just the first part of the story.

Kataline had some misgivings about raiding a plantation owned Lord Keldrik but she had little love for the arrogant fey-bred wizards who called themselves the Dreadlords. Illian had never led the clan wrong before and Kataline was more than willing to go along with her Captain's plan even if she had to take her screwball friends into battle with her.
Illian hadn't lied to Kataline and the others she'd just forgotten to mention a few things... like that she was stealing a power artifact from Lord Keldrik and that he would follow her to the ends of the world to get it back, calling in every favor a foul villainous wizard could ever be owed.

Meanwhile in the shadows, the Drow General Corliana watches waiting for the perfect moment to sieze whatever power and glory destiny sends within her grasp. After all what kind of a war has only two sides?

Disclaimer: This game contains notable amounts of foul language and deals with mature subject matters.

Latest Blog

Final thoughts on an Epic Fail.

Well it has been almost a year since I gave up on my Epic Masterpiece. The remake is not happening as I barely made it past the first area. I'm leaving the old download up (maybe 5% complete) in hopes that others may learn from my failures as this project could very well stand the test of time as an object lesson on what not to do with your first game... Let's try to list these lessons.

-Spend at least a year playing around with the engine BEFORE you release anything to the public. I didn't know what a variable or a conditional branch was when I started this game!

-Your Massive Epic Plot is too fucking massive! Scale down your first few projects. If you come up with an great idea for a long game wait until you have a better grasp of the game-making process. Take notes and plan for you long game while you work and complete several shorter games.

-"I'll fix the graphics later". No you won't.

-Your jokes are not as funny as you think they are. Make a joke game or make a serious game don't try to mash the two together.

-When people offer criticism don't just brush them off as a bunch of assholes. Even assholes are right now and then.

-More game does not equal better game. I was actually intentionally slowing level progress in order to strench out the game. NEVER DO THIS

-Don't plan a game with major features you have no idea how to make. Again scale down your first few projects.

-Other people will not make your game for you. Suck it up princess.

And finally... When you realize your game sucks and you've painted yourself into a corner. STOP making it. It's time to move on to a new project.

Of course in my case that new project was Crystals of Kerdesh which turned out to be an even more epic fail but at least the whole CoK fustercluck was a learning experience.
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Thoughts on the Characters. I'm planning to recycle many of the ideas of this game into the Elfquest series including the lead characters at some point. Notice I've stopped using the terms Drow and Half-Drow in Elfquest: Get the Shiny. I'm trying to ease away from D&D and towards something a little more original.

Kataline:
It's interesting that Kataline which I considered the Female Lead when I made this game has become the least important of the four starting characters. Kataline is probably the most Drow-like of the four and fitting her into the Elfquest World is going to take some thought.

Kell:
Kell the Tunnelrunner has become a bit of an archetype with Wooter simply being an older more mature version of Kell.

Zunni:
Zunni has slowly turned from absent minded ditz constantly high on mushrooms into one of my deepest and best thought out characters. She's also my favorite and I'm still using a picture of her as my avatar. I haven't had a chance to really develop her yet but I will get around to it at some point. Phoenix Mystics are also very important religious figures but I'll have to develop that thought more.

Rheen:
Rheen or 'Pinky 'started out a joke character. I mean he can take a bong hit at any point in the game ;) but again like Zunni he's become a more thought out character over time. Going from a limp wristed whiner to a thoughtful philosopher unafraid to face the world.

Gort:
Gort makes only a token appearance in the download but the idea of the rowdy Berserker-like Brave as a section of Half-Dark Elf society is now rather firmly in my work. Especially in contrast to the careful lonely courage of the Tunnelrunner.
  • Cancelled
  • Billwilliams
  • RPG Tsukuru 2003
  • RPG
  • 08/05/2009 09:00 PM
  • 10/01/2023 01:29 PM
  • N/A
  • 27400
  • 2
  • 206

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Pages: 1
Ratty524
The 524 is for 524 Stone Crabs
12986
I'm not going to judge this on the concept, but you really need to work on your mapping.

Everything looks very square and misplaced, especially in the first screenshot.
A simple linear RPG? I may just be in on this..
Yes I know my mapping is horrible especially with the indoor tiles. I'm just trying to work with the skills I have in the meantime. There just doesn't seem to be any decent tutorial on mapping.

I actually like the concept of this game - but I do agree with ratty.

As a general rule, try to make your maps more compact. Add black space as needed to fill up unused space. You will notice a big improvement just by doing this.
Pages: 1