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Is less more?

  • Clyve
  • 06/06/2010 03:49 PM
  • 1306 views
So I thought I would ask here since I'm gathering opinions...

What I originally was considering was adding one of three minigames: a racing/betting game, a one on one arena with challenges/prizes, or blackjack to put in a casino. Each one would likely take a significant amount of time, the arena one probably being the least time consuming. But when putting these options forward to others, most people say, "Why not just do all three?"

So my question is... in general, do you think is it worth it to delay a project by a considerable amount to add more minigames, or do they usually not add enough to the overall game to be worth it?

I'd appreciate some input either here or on the game's blog as I check both with regularity.

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21806
If "gameplay is greater than story" is your aim, then adding all three seems to be a no-brainer. However, if you're on a time budget, then putting in one excellently implemented mini-game is probably the way to go. Ultimately, the decision is up to you, the maker of the game.

Personally, I don't put mini-games in my projects. However, that's because I'm more of a writer first, and a programmer second.
(...) rather a game that focuses on game play much like older games such as Dragon Quest 3


If it's gameplay focused, you either must have a very cool addicting custom battle system, or varied gameplay. Varied gameplay = minigames. So, yes, go for all three. Just make simplified versions of what you originally thought.
Thanks guys, that makes perfect sense. I'll likely just go for all three. Truth be told, it's actually quite a bit more fun working on minigames than it is making map after map, so I'm glad to hear your advice.
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