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Fun facts!

  • Clyve
  • 09/01/2010 08:49 PM
  • 393 views
Along with the usual finished x amount of areas, fleshed out y more of the database, with this update I bring some fun facts:

- The minigames present in this game if played casually inflate play time by about 20%!
- I have spent 4+ hours eventing/coding a gimmick that lasts a whole 20 seconds in game. (I'm sure many of you sympathize with this one.)
- I have spent over ten minutes looking for an event command in the list that I've used previously and for whatever reason, kept glancing over the section that it was sitting in staring at my from and waving, not seeing it and wondering why. (Embarrassing, right?)
- Many minutes of work time have been lost by sitting in the database playing animations, songs or sounds and going, "Whoa, neat."
- I have spent less time creating a balanced boss encounter with events than I have creating a SINGLE conversation with a story NPC!
- The blackjack minigame had a bug that had a less than 1% chance of occurring (based on variables) that when found, turned out to be an idiotic oversight that took 2 1/2 hours straight of changing a single variable in many many conditional branches.
- The erase event command does not erase an event permanently! Only until you next visit that map... something I wish I knew in my infant RM* days.
- The very first "game" I ever made which lasted a whole 30 minutes was made with RM95 which saw the hero of the game betrayed by someone he had only met 10 minutes earlier and being completely distraught over it. It also had treasures that you could open repeatedly, three whole maps, and Final Fantasy music. Awesome.

I'm sure some of you can relate to at least one of these things!

All of that aside, after shaking off a bad case of death I had, I'm back on track. Currently working on an optional small dungeon for the thief. It's coming along nicely.

Back to work!