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Sacred Reviews: Monster Magnet Meow

Intro

"Monster Magnet Meow" was developed by Overkill using Verge3 and is a follow up to "Molasses Meow" a game that tries to use flashing lights to give you a seizure. So I really don't recommend playing that. On the plus side this game lacks seizure inducing effects but is so short that it feels more like a tech demo than an actual game since it only comes with two stages you can complete in under five minutes. As such, it's going to be a struggle to say a lot about this game since it's super short.

Story

You play as Molasses Meow, a cool blue cat, that likes to take things nice and slow since your a cool cat. Unfortunately it looks like the world has other plans with you now being tasked to save damsels in distress from hungry yetis by using a magnet to push them into water and thus drowning them. I guess the Yetis in this game are both magnetic and so dense they can't swim much like Stitch from "Lilo & Stitch" (2002). In order to properly position the yetis to push them into the water you'll also need to use your magnet to pull and push keys into positions you can collect them so you can unlock gates as seen below.



As you can see the premise here is pretty simple, but one can build upon simple concepts to build truly wicked puzzles in my experience. Add in how the yetis slowly move through a stage and the player is basically on a timer. So this game definitely could have been a puzzle classic with additional levels and tricky layouts that required the player to push and pull keys through an area in order to acquire them. Instead the game just comes to a dead halt after two stages so the game stops before the difficulty can truly start to ramp up.

Graphics

On the plus side the stuff in the game looks pretty solid if basic in my opinion. On the other hand Molasses Meow and the evil yetis just appear to slide across the screen. And the damsels themselves are also devoid of animations. While the game will shout warnings at you when yetis get close to a damsel. The damsels themselves don't respond to the yetis by freaking out.

Sound

For starters the game is entirely devoid of music. As a result the project feels incomplete in much the same way as the port of "Wolfenstein 3D" does on the Game Boy Advance. On a more positive note both games still include sound effects. Albeit the sound effects in "Monster Magnet Meow" are rather cartoony and would work better if the game had a soundtrack from an old Tom and Jerry cartoon in my opinion.

Conclusion

If "Monster Magnet Meow" was longer and featured a nice difficulty curve I could see myself easily recommending this game. The premise while simple is still fun, but the fact this game can be beaten in under five minutes makes the concept on display here feel like it's being wasted. As such, I recommend giving this one pass since it's not worth the amount of trouble you'll need to go through in order to get a hold of it.