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Wanderer
a game by max mcgee

Wanderer resembles a traditional RPG in terms of its mechanical gameplay (although its systems are heavily customized from the default RMVX systems) but its setting is everything but traditional. It is almost impossible to reveal any info about Wanderer's story without risking the possibility of spoilers. Wanderer is an atmospheric and introspective fantasy adventure and character study, looking at the effects of a reality storm- an idea pilched from Neil Gaiman- on a very old and very powerful being known as a Wanderer, and exploring the effects of that Wanderer's proximity on more finite beings (your party members).

Previous projects I have made have focused on challenging and unique gameplay, complex mechanical systems, and dense story telling. Wanderer focuses almost exclusively on graphical presentation and accessibility to players who have not been able to get into my previous games. For this reason and to increase the chance of completion, it is also one of my least ambitious projects.

As I mentioned in the capsule description, Wanderer takes a traditional fantasy setting and throws it in a blender. The game's scope does not involve the sound and fury of the blenderizing itself: instead, we are looking at the quiet aftermath of a reality quake on an entire multiverse. The fantastic world of Wanderer has become populated by lost souls from other realities, adding elements of historical fiction, science fiction and modern horror into the game. Wanderer is not a sequel or prequel to any of my games, and no knowledge of any of my previous projects is required to enjoy it. The connections are tenuous at best, but if you do happen to have played my other games enough to remember certain obscure characters and side plots, or dangling loose ends, that will eventually inform your experience with Wanderer and should enhance your enjoyment. The game is meant to work on two levels, so that a simple character introduction for new players could be an "oh shit" moment for fans.

Wanderer began development in mid-June of 2009, and was meant to be completed in one month. This did not happen, and its new release date is: when it is done. Like all of my projects, there are only two things that can sway its development rate: my whims, and your level of interest. The latter is more important than the former.

Inspirations for Wanderer were primarily Neil Gaiman's The Sandman and Stephen King's Dark Tower series. On a level of aesthetics and atmosphere, Visions and Voices was also somewhat of an influence on this project.

As always, feedback is actively solicited. I am all but begging.

Latest Blog

Benchmark - 100 Downloads

Wanderer has been up on RMN for a week and received 100 Downloads. This isn't amazing, and it's not terrible either. I'm happy with the amount of attention so far, and I hope to receive more feedback soon. As is usually the case out of the smallish number of people who have played I've heard feedback from only a tiny portion. All in all, I feel encouraged to start releasing things on RMN again.

For the curious:
Not counting recent pre-release touch-ups, Wanderer was really only worked on during the summer of 2009. Since then it has been in hiatus. There is maybe an hour of gameplay past the point available in the demo. I would say that the game is between 5-10% complete at this time. While there is much much much more made than was available in the demo, the game is not as far along as I would like it to be.

A curious note:
Right now it says I have seven subscribers. I am probably being a blockhead, but I don't know where to click to find out who my subscribers are. Additionally, I am unsure what updates or benefits my subscribers receive. I am curious about this because anyone interested enough to subscribe seems like they might potentially be a good choice for future beta-testing.
  • Cancelled
  • Max McGee
  • Otokonoko (Other)
  • RPG Maker VX
  • RPG
  • 02/20/2010 08:25 AM
  • 02/21/2018 11:21 PM
  • N/A
  • 80482
  • 14
  • 666

Tags

Posts

Pages: first 123 next last
the mapping is very good in this.
Craze
why would i heal when i could equip a morningstar
15170
Craze
why would i heal when i could equip a morningstar
15170
Craze
why would i heal when i could equip a morningstar
15170
LouisCyphre
can't make a bad game if you don't finish any games
4523
So, is this a V&V fangame or something?
lol that game doesn't have a monopoly on Mack's tilesets
Oh, if only that was the lone similarity, yoshio.
Ark
Wario's-a number one!
1770
I've always liked the games you produce Max, (Even if most of them haven't aged to well.) But you should have another look at the maps you've shown us so far... Most are a little lackluster.
Solitayre
Circumstance penalty for being the bard.
18257
They look perfectly serviceable to me. He said right in the introduction that this isn't supposed to be some magnum opus, just a game that is easy to pick up and play.
Max McGee
with sorrow down past the fence
9159
Ark these are the best maps I am or will ever be capable of making.

Chaos...fuck you? Why would I make a fan game of a game I never got around to finishing?

Karsuman...perhaps actually playing this (soon to be possible) will help you explain to me what the similarities are between this and your game (which I have played all of an hour of, total) besides the Mack graphics, chief.
Max McGee
with sorrow down past the fence
9159
Craze:
Stay tuned to look more.

Yoshio:
Thank you. I really, really, really, REALLY tried.
Max McGee
with sorrow down past the fence
9159
Oh right, I guess the "one month" thing though I was working alone and hence failed miserably may also be similar to V&V. Also...god damn the lack of ability to edit is REALLY killing me. Sorry for the triple comment.
DE
*click to edit*
1313
Good to have you back.

I NEED a new Legion game to play! :)
Well, I know full well VX isn't the friendliest when it comes to making really good looking maps.

Especially because (I think) this is your first time using it.
ack, some sort of wierd rmn error is keeping me from downloading this thing
Max McGee
with sorrow down past the fence
9159
Thanks DE, great of you to say.

I have made one complete game and at least two released demos with VX, Yoshio. Those are Vermicide, Mage Duel, and Everything Turns Gray. The former two use the RTP, the latter uses custom post-apoc chips I cobbled together. This is my first time using REFMAP VX, but it is a DREAM to work with. : )

By the way, demo coming as soon as RMN accepts it. Come on, Magi.
Erynden
Gamers don't die, they respawn.
1702
When playing this, I couldn't help but feel that the idea behind it is slightly like that of the "Drifter" manga. Maybe it's just me.
omg i love the battle music in this game
Max McGee
with sorrow down past the fence
9159
Yoshio:

Thank you. I did not compose or perform but in spite of that I worked on it quite a bit in audacity getting it exactly "right" in various ways.

Jakester:
I have never read that manga. Is it worth checking out? Do you have any other thoughts?
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