This Demo
This demo contains the first 15-30 minutes of the game; the introduction, the introductions of the first couple party members, several maps worth of exploration and battles, and a cutscene/cliffhanger. Since the basics of the Gnosis system are all present, it is possible to amuse yourself much longer, depending on the equipment you find, fighting enemies to draw out the innate skills of your weapons and improve your characters' powers. It all depends on how much you enjoy the battles; right now there is not much mechanical depth (the beginning of the game is meant to be EASY AND SIMPLE) but it will develop later on.
The demo is somewhat large for its length, largely due to some issues I had with MP3/RMVX compatibility when switching operating systems. The good news is the filesize should not increase much from this point as the game grows (though I have included absolutely no unused music to be respectful of people's connections and hard drives) and additionally 50 MB shouldn't be overly much in this era of cable connections and 100+ GB hard drives.
Credits:
*KGC in a big way for scriptage.
*Probably Craze for some advice given at some point or another.
*Especially aprilschild for the awesome title screen. It would probably be even better if I hadn't demanded she do it no more than five minutes, a ridiculous demand she was a good sport about.
Known issues (This Demo)
*I am having some problems with the music. Namely, a small number of high quality mp3 tracks (from Lost Odyssey) that were working fine on my old Vista laptop seemed to fail compatibility with RMVX on my Windows 7 laptop. The only workaround I was able to well, work, was converting them to wavs which fixed the problem but slightly increased the size and, because I used a shitty free-conversion program, cut off the last 33% of the tracks. All this results in is that some of the "loop" transitions on some of the BGMs are less smooth than I would have liked. This will be addressed in future versions; for now it should really be a minor thing.
*Especially in the early game, battle difficulty seems somewhat more effected by random chance than in most RPG Maker games I have played. I have got my butt kicked from attrition in the first five fights (not to the point of game over) or breezed through them barely taking a hit on different playthrough. If the beginning of the game seems tough to you, before you go "LOL Legion Can't Balance Battles" you should consider the genuine possibility that you may just have terrible luck. I don't think this problem will happen to you though. Wanderer is one of the easiest games I have ever made.
*Any other bugs or issues or quirks are news to me.
This demo requires the RMVX RTP.
This demo requires the Cambria font to display text correctly but to my knowledge Cambria should be included on most computers by default.