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Benchmark - 100 Downloads

Wanderer has been up on RMN for a week and received 100 Downloads. This isn't amazing, and it's not terrible either. I'm happy with the amount of attention so far, and I hope to receive more feedback soon. As is usually the case out of the smallish number of people who have played I've heard feedback from only a tiny portion. All in all, I feel encouraged to start releasing things on RMN again.

For the curious:
Not counting recent pre-release touch-ups, Wanderer was really only worked on during the summer of 2009. Since then it has been in hiatus. There is maybe an hour of gameplay past the point available in the demo. I would say that the game is between 5-10% complete at this time. While there is much much much more made than was available in the demo, the game is not as far along as I would like it to be.

A curious note:
Right now it says I have seven subscribers. I am probably being a blockhead, but I don't know where to click to find out who my subscribers are. Additionally, I am unsure what updates or benefits my subscribers receive. I am curious about this because anyone interested enough to subscribe seems like they might potentially be a good choice for future beta-testing.

Posts

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When a comment/image/blog/download is posted, a subscriber gets an entry in their 'Notices' (which glows blue if you have new noticies). It makes it easy to know when a game is updated and where
Solitayre
Circumstance penalty for being the bard.
18257
You can't view who your subscribers are via any methods I'm aware of.
Max McGee
with sorrow down past the fence
9159
Isn't that information that should be available to the developer? Or is there some crazy rationale that WIP has why it shouldn't?
Some people like their privacy?

In any case, a very easy method to find this out would be to make a blog post asking your subscribers to identify themselves in the comments.
Max McGee
with sorrow down past the fence
9159
Yea verily for this is such a post. : )
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