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Stealing scripts

  • kentona
  • 04/19/2010 10:23 PM
  • 1091 views
As I mentioned in the Rouge blog, there will be a steal ability in T&T. Luckily for me, KGC already wrote a comprehensive and easy to us steal script.

STEP 8 ::..
Stealing the Steal Script

First step is to download KGC's script library.

DOWNLOAD: http://rpgmaker.net/media/content/users/105/locker/KGC_Scripts_Library.exe

Reading the notes, to assign a skill as a Steal skill, add the tag "<steal>" (without quotations) into the "Note" box on the skill you choose in the skills database.

Yoink!



To set up enemies you can steal from, in the enemies database, you enter

<steal X:ID Probability %>
Where X = Steal type. I = Items, W = Weapons, A = Armor, and G = Gold
Where ID = The specified item, weapon, or armor's ID #, in the database OR the amount of gold that can be stolen.
Where Probability % = The chance of the item being stolen.

Example: You have a bandit (enemy) who has a Long Sword and 100 gold you'd like to be able to steal from him, at a 50% chance. Tag him with:
<steal W:2 50%>

<steal G:100 50%>


There is also the ability to create equipment that can increase the Steal chance modifier. Add the following to the notes section of equipment.

<steal_prob_plus Modifier Rate %>
Where Modifier = Addition( + ) or Subtraction( - )
Where Rate = the amount of increase/decrease in probability.

Example: You have Locke's Glove that imparts a 15% bonus to Steal.
<steal_prob_plus + 15%>

Steal targeting


Where does a slime hide a Longsword anyway?



Now it is just a matter of creating a suitable list of enemies and items for us to steal. That wasn't so hard, was it?


Next up...
Hat tricks.

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