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Mad Hatter

  • kentona
  • 04/19/2010 10:57 PM
  • 5359 views


Hat tricks

The Mad Hatter is a multi-purpose specialist (if that makes any sense). The class will have access to special hats that unlock skills when worn. Thus a Cleric hat would impart healing skills to the Mad Hatter, while some sort of Gnome hat might impart Earth spells. The Mad Hatter never permanently learns spells.

The class sort of fills the role of a red mage, except that the hats will be very specialized so in any particular battle the Mad Hatter will be a specialist. I'm not sure how this design will pan out in the end, but we'll see how it goes!

TYPE: Specialist
MIDDLE ROW COMBATANT
SKILLS
Spells
These are just examples of what I had in mind. Once I have settled on a spell list this can be refined.
Zucchetto - (healing skills)
Fedora - (dark skills)
Episcopal Mitre - pope's hat (holy skills)
Bowler - (earth)
Tuque - (ice)
Sombrero - (fire)
Mortarboard - graduation cap (status effects)
Phrygian Cap - (spirit)
Conical Straw Hat - (lightning)
Cowboy hat - (warrior skills, like facepunching (?))
Top Hat - general magic (access to many spell types - a really good hat)

Hats will generally be sold or found as the game progresses, with more powerful hats (obviously) found later on.

WEAPONS & EQUIPMENT
General medieval fare.

PERSONALITY
CRAZY! (erratic, meandering, excitable)



I know that I am overloading anyone who is following this with a data dump, but I had a rare opportunity today to work on my hobby! Sorry! I hope I am not alienating people and boring them. (I can stop this if people want).

Posts

Pages: 1
LouisCyphre
can't make a bad game if you don't finish any games
4523
cascade class
Where's my tin foil hat?!? You're one of them aren't you...


Also, I really like the class ideas for this game so far.
Craze
why would i heal when i could equip a morningstar
15170
I actually like the idea of this class as my main mage. The ability to change elements means he can adapt to any dungeon.
There should absolutely be a tinfoil hat. And it should be the best hat.
LouisCyphre
can't make a bad game if you don't finish any games
4523
Beer hat - Lots of powerful physical- and spirit-based attacks that suffer from hit rate penalties.
Cool ideas. What does the tin foil and beer hats do? Beer hat could impart Pharmacology bonus.
LouisCyphre
can't make a bad game if you don't finish any games
4523
comment=27331
Beer hat - Lots of powerful physical- and spirit-based attacks that suffer from hit rate penalties.


It's drunken fist, yo
comment=27333
comment=27331
Beer hat - Lots of powerful physical- and spirit-based attacks that suffer from hit rate penalties.
It's drunken fist, yo

you post editor you!
LouisCyphre
can't make a bad game if you don't finish any games
4523
oh no, see, that's it
I assumed you were fucking we me.
Tinfoil hat could give status protection spells.
Asshat! That'd make a good hat for the Mad Hatter.

Now to determine what it would give...
Protection against knockout gases, like Poison! (The character would have an ass on is head, so yeah...)
Craze
why would i heal when i could equip a morningstar
15170
It unlocks the Pandora summon.
How about an uncontrollable Berserk state that causes them to attack everything in a blind rage?
Pages: 1