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Barkeep
kentona- 04/20/2010 04:00 PM
- 3106 views



Cures what ales ya!
You can think of the Barkeep as an alchemist-tank class. Now, I was originally planning on making this a copy of the Alchemist class in Hero's Realm (now the Warlock) where in battle you select a recipe and if successful, 1 to 5 potions would be added to your inventory. Then in subsequent turns you'd use those potions for things like healing, or fire damage or poisoning, or status boosts. I can still do that for this class, but I wouldn't mind hearing about some other ideas (perhaps like in FFV where you mix 2 items to make something new).
There is KGC's Compose Item script. Using that, there will be stategically placed saloons throughout the land that you can use to premix potions.
As to what kind of potions, I haven't really thought about it. I wanted him to be primarily a status buffer/debuffer class, with some healing or damage on the side (most likely poison damage!). Gimme your ideas people!
I haven't even settled on a list of conditions yet, but assume standard fare like Confusion and Sleep and Mute etc... for now. Also, buffs like ATK up and Berserk. Maybe even affect things like monster targeting (I think this is called Aggro??).
So what kind of alchemy system should I implement? The premix-from-existing-ingredients one, or the Hero's-Realm-bastardized one? Or something else?
Also, being a big bartender the Barkeep has naturally high DEF and HP, making him a good tank.
TYPE: Effects Specialist
FRONT ROW COMBATANT
SKILLS
Pharmacology bonus
Recipes
This is a total work-in-progress. I haven't given this much thought.
??? - minor healing
??? - full heal
??? - MP heal (?)
??? - status effects
???
WEAPONS & EQUIPMENT
They have access to a special Apron class of armor.
PERSONALITY
Calm, wise, unfazed by most things, and always willing to lend an ear. Maybe even a little too laid back and lazy.

Check out those DEF stats!
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BARKEEP TANK yes
For the record, Yanfly has a nice Mix skill script (part of a big "do 800 things with skills" script) you could use. I'd prefer that to the HR way since it's less downtime for the character!
For the record, Yanfly has a nice Mix skill script (part of a big "do 800 things with skills" script) you could use. I'd prefer that to the HR way since it's less downtime for the character!
I will have to check that out! What can it do? Is it like in battle where you mix items to make something useable?
I think it'd be cool to have a few "base" alcohols, which the barkeep creates using reagents outside of battle. And then he could mix the drinks, and create usable items. Some of the items could only be used in combat, some only outside of combat, and some could only be used by him. He could gather reagents like hops and wormwood and whatever else alcohol is made of. Or buy it. Whatever works.
Personally, the idea of mixing drinks during battle is sort of silly to me. And I get a nerdboner when I see classes with a crafting skill.
Personally, the idea of mixing drinks during battle is sort of silly to me. And I get a nerdboner when I see classes with a crafting skill.
comment=27353
I will have to check that out! What can it do? Is it like in battle where you mix items to make something useable?
http://www.ffinsider.net/final-fantasy-10/mix.php
It is this. You mix any two items together, using them up, and then executing a skill based on the mix. (You can set a number of default, too, as well as "sets" of - oh let me just show you.)
http://pockethouse.wordpress.com/vx/custom-skill-effects/
Find the "mix skills" section for screenshots and examples!
The issue is that it is in the first generation of Yanfly scripts, and not the superior second generation. Yanfly is including mix skills in the first expansion pack for his third generation Melody script (to be released soon; the script, not the expansion), but Melody is an entire battle system + fifty other skill/item/state/etc.-related things. If you want more details, kentona, I can PM you to discuss your options!
I will have to investigate further as I try to balance functionality with the simplicity I am striving for with T&T.
EDIT:
I really hope that I don't end up with script collisions resulting in the things I am tacking on willy nilly being incompatible.
EDIT:
I really hope that I don't end up with script collisions resulting in the things I am tacking on willy nilly being incompatible.
That is why you have me to assist/edit/help you with that! You might be facing VX, a mighty and powerful beast, but you are not alone!
Protip: Focus on scripts by Yanfly, Mithran, modern_algebra, and KGC. They are the best and usually compatible with others.
Protip: Focus on scripts by Yanfly, Mithran, modern_algebra, and KGC. They are the best and usually compatible with others.
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