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Missiongarde?

  • kentona
  • 04/29/2010 10:38 PM
  • 2776 views

Anyone remember this?

So I have been agonizing over the plot and story (and by "agonizing" I mean it flittered through my mind once or twice) and realized that I ain't got nothing. I know I can cook up something half-baked (and that's my backup plan) but it occurred to me that I could kill two stones with one bird and pose this question:

What if I made Trials & Tribulations a community chaingame akin to Missiongarde?

For those of you not in the know, Missiongarde was going to be a community chaingame initiated by me, designed by committee, the framework built by me, and the first mission built by me, and then handed off to the next person in the chain. They would then map out and build a new mission or chapter in the game, and hand it off.

Trials & Tribulations could easily be retrofitted into this game design concept. I mean, the classes are already being designed by committee (mostly) and I am building the framework of the game.

Is this a good idea? Would you be interested? Or would you rather see another full-fledge kentona-game?

I'm open to suggestions, thoughts, ideas, and musings.


Endnote:
The "two birds" are 1) a starter VX project and 2) finishing a community chaingame that I started.

Posts

Pages: 1
LouisCyphre
can't make a bad game if you don't finish any games
4523
I'm interested in doing this, but I am also interested in seeing this complete.

I'm conflicted. :<
Craze
why would i heal when i could equip a morningstar
15170
Don't do it. Just make it yourself. Community project != THIS IS VX tutorial.

Just make it yourself.
Craze
Don't do it. Just make it yourself. Community project != THIS IS VX tutorial.

Just make it yourself.

*edit*
For less empty-posting, make T&T first. There can always be a Missiongarde later.
Can there be? I won't be around forever you know. </wise_old_man>
If you decide to make it a "missiongarde" thing, I vote you keep it down to three or four people only. Three or four people you KNOW will be committed to finishing the damn thing. I've seen things like this get planned for twelve or thirteen people, and there are always a few that just drop off the face of the earth and the project gets boned.

Personally, I'd like to see this be a kentona game. You got your head on your shoulders, seem to know what you're doing in terms of gameplay and dungeon design, and generally make a plot sufficient enough to carry the player through the game. But, if you do want help, Missiongarde-style or otherwise, I'd be more than willing to offer my abilities in RPGMakering.
Naw, the mob has spoken. This will remain a kentona game. I'll just have to put some effort into the plot now!
Corfaisus
"It's frustrating because - as much as Corf is otherwise an irredeemable person - his 2k/3 mapping is on point." ~ psy_wombats
7874
If you need some ideas for the plot, I've got ideas flowing out of my ears in my sleep. Granted, I'd have to get a good feel for the game's focus before ringing my brain out and letting the flow of ideas drip down.
Pages: 1