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Game Update 4/20/10

So far, so good. My mapping is nearly 50% done, with the exception of some flashback maps that need finetuning and a handful of old maps that need minor graphical updates. I am pleased to announce that Sins will include a party approval system similar to the one used in many videogames. It's been remarkably easy to add on, even without a script for it. I've just been using variables to indicate approval points and, so far, no problems. Also, expect a demo by this Saturday (the 24th). It won't take you too far into the game, but it should be far enough for you to get a good feel for it.
LK