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How to deal with under-leveled players?

I was watching my friend test play this demo today. He was proceeding fine, until he traveled too far north while still under-leveled and was quickly overpowered by a Druid.

Should I weaken the Druids in case people try to rush north too soon? Should I just leave them be, because its their own fault for rushing? Or should I post some kind of warning message about higher leveled monsters to the north?

...decisions....

Posts

Pages: 1
...post some kind of warning message about higher leveled monsters to the north

this
I agree with SegNin. You post up a warning, and if they continue, tough.
very strong standard enemies -> predictability -> eventual win -> simple powerleveling
People are morons, they figure a warning means proceed. What about don't try this at home?

Make enemy levels. That's what I did! Its painstaking, but worth it! Apparently grinding is bad, and death is bad. I'd hate to upset the gamers that play indie games, because once you've lost them... they're gone.
edchuy
You the practice of self-promotion
1624
Yeah, the Druid are tough by themselves, but once they can their unrevealed spell on them or them summons, it makes it really hard to kill them at the standard levels. Even when you attack using a spell of the opposite element, it will be barely do any damage. If you decide just to put a warning, I think you could at least allow players to save in the world map and keep the levels as is. I do feel, though, that leveling up so far does little in terms of helping the stats of the party members.
Gibmaker
I hate RPG Maker because of what it has done to me
9274
Some games are so blunt as to have a signpost that says "LEVEL 10 AND UP HEROES ONLY!"
Wow, I wasn't expecting so much feedback! Thanks everyone!

comment=27328
...post some kind of warning message about higher leveled monsters to the north
this


Makes sense. The current plan is to make a villager say "If you're leaving, stay clear of the north until you've become a bit stronger!" or something along those lines.

comment=27384
very strong standard enemies -> predictability -> eventual win -> simple powerleveling


I'm not sure I follow. You're saying to have strong standard enemies, but what are you referring to about predictability?

comment=27404
People are morons, they figure a warning means proceed. What about don't try this at home?

Make enemy levels. That's what I did! Its painstaking, but worth it! Apparently grinding is bad, and death is bad. I'd hate to upset the gamers that play indie games, because once you've lost them... they're gone.


That's true about indie gamers, you have to really cater towards them. I'll consider the enemy level idea, but if there's a simpler solution, that would be preferred.

comment=27415
Yeah, the Druid are tough by themselves, but once they can their unrevealed spell on them or them summons, it makes it really hard to kill them at the standard levels. Even when you attack using a spell of the opposite element, it will be barely do any damage. If you decide just to put a warning, I think you could at least allow players to save in the world map and keep the levels as is. I do feel, though, that leveling up so far does little in terms of helping the stats of the party members.


It's nice to get feedback from someone who actually played the demo! I really appreciate it. :)

I'm hesitant to let the player save on the world map, lest they end up saving in the middle of nowhere with low HP. That would practically force them to start over from the beginning.
You make a good point about the druids, they are pretty hard for new players, so I may weaken them a bit. However, don't be fooled by the seemingly small level ups. I've tweaked the battle formulas, so even a single stat point can make a big difference! Not to mention you level up pretttty easily in this game.

Still, I'll definitely keep all of this in mind. Thanks again.

comment=27428
Some games are so blunt as to have a signpost that says "LEVEL 10 AND UP HEROES ONLY!"


Hahaha simple, but effective!
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