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The Readme to DEMO 1.0
suzuricho- 04/21/2010 08:45 AM
- 359 views
((I have no idea if this made it into the program folder or not. Thus, I will post it here.))
Suzuricho's Note:
Thank you for downloading Ambassador to Earth! I'm surprised anyone is interested. Anyway, this project is a result of a lot of hard work, but it isn't completed... fully. I still need to make better animations for a lot of weaponry. I came up with this story ages ago (I mean when I was in middle school!), and I finally decided to do something with it. The major difference between the story and the game is that I was the main character in the story. It's a much different approach than I thought it'd be... I sincerly hope you get some enjoyment out of it, and try not to complain too much about the graphics sucking so badly.
Oh, and y'know, I have a tendancy of typing like I talk. So when you see a buncha contractions littering the place here in my ReadMe, that's why. I got in trouble for it in my English classes in both high school and college... but who actually speaks in terribly perfect grammar? I've never met anyone like that... and I like to talk a lot. Sorry about that.
With that, I give you a cookie for giving my game a chance.
-Lots of cookies, cakes, sundaes, and brownies!
Suzu
Gameplay Tidbits and Hints:
Well, Ambassador to Earth plays like any other RMVX project I've seen. The directional keys move you or the cursor. Enter or Z can be used as the select/confirm button, and X is your cancel and menu button. Hold shift while walking around to run. If there are more buttons, I'm unaware of 'em.
Examine EVERYTHING, chances are you'll find something or get a little bit of text to help you learn a bit more about your surroundings. I happen to like to put lots of flavor text. Besides, it just looks like a normal bookshelf to you, but with some words attached, it's not JUST a bookshelf - it's a bookshelf in this world, with this world's contents. See what I mean? It's too help immerse yourself in this universe. I think.
Stylistic Notes and FAQ's:
1) Number 1 is no longer applicable.
2) What's with that border around the window?
---> I drew it. In paint, if it wasn't obvious enough. Look, I wanted to have graphics that I made by myself for both the menu and the in-game window. Even if you think it may look like crap, I like my squiggle window. No one else has it. That's for DAMN sure.
3) Uhh, your balcony sucks.
---> Could you do a better job with what's available in RTP on a balcony? Then go put it in your game somewhere. I suck at mapping naturally, so of course, this one would suck, too. If you have a nice suggestion about how to draw the balcony, then please submit it to me on the RMN page for this game or as a PM. I'd love actual suggestions, and not just someone spouting hatred and misjudgement over something that takes up about 2.7 seconds of actual gameplay.
4) Japanese... schoolgirl clothes?
---> Are you really going to hold that against me? Is her being in a private school on Earth not good enough justification for you or something? To be honest, when I first wrote the story along time ago, the heroine was not in a uniform. I had only ever seen one anime at the time (it was Digimon!) and I had no idea about that, really. I needed something that tied her to Earth, first off, and secondly, to show her age. She's not an adult, like Lance or any of the other cast. When you see that uniform, you know she's not an adult. Other than that, schoolgirl uniforms are kinda cute.
5) I'm curious where you got the names for your characters.
---> *sigh* I ain't tellin'. Nothing personal, but it's embarrasing. If you knew me back then, you'd know where the names are from. >.>; I will say this, though, the name of the heroine's best friend, Kirstin, is based on someone who was my best friend for years, and she met a very short, untimely end. I used her - and her real life issues - here remembering how close she was to me during the time I came up with this story. Oh, James and Melanie are real people, too. Well. Yeah. And I hate Melanie just as much as I did back then. Woot.
6) Wait, are those monsters... from RPGM2K?!!
---> Indeed. I hate the RTP monsters of VX with a vengence. I love the anime style of 2K, so I just implanted 'em in my project.
7) So the music is also...?
---> Bingo! I liked the music in 2K. Now I just need the facesets, the numerous chipsets, AND the characters... Yeah. I LIKED 2K. *shrug* If I could use the awesome features of VX with the graphics and everything of 2K, I'd have the perfect engine for me. *squee*
...MOVING ALONG!!
I'd like to give out special thanks to:
Wortana
Kylock
modern algebra
Mr. Anonymous
MOGHUNTER
RPG Tantakai
...and the players of the mafia game on RMN! :D
Suzuricho's Note:
Thank you for downloading Ambassador to Earth! I'm surprised anyone is interested. Anyway, this project is a result of a lot of hard work, but it isn't completed... fully. I still need to make better animations for a lot of weaponry. I came up with this story ages ago (I mean when I was in middle school!), and I finally decided to do something with it. The major difference between the story and the game is that I was the main character in the story. It's a much different approach than I thought it'd be... I sincerly hope you get some enjoyment out of it, and try not to complain too much about the graphics sucking so badly.
Oh, and y'know, I have a tendancy of typing like I talk. So when you see a buncha contractions littering the place here in my ReadMe, that's why. I got in trouble for it in my English classes in both high school and college... but who actually speaks in terribly perfect grammar? I've never met anyone like that... and I like to talk a lot. Sorry about that.
With that, I give you a cookie for giving my game a chance.
-Lots of cookies, cakes, sundaes, and brownies!
Suzu
Gameplay Tidbits and Hints:
Well, Ambassador to Earth plays like any other RMVX project I've seen. The directional keys move you or the cursor. Enter or Z can be used as the select/confirm button, and X is your cancel and menu button. Hold shift while walking around to run. If there are more buttons, I'm unaware of 'em.
Examine EVERYTHING, chances are you'll find something or get a little bit of text to help you learn a bit more about your surroundings. I happen to like to put lots of flavor text. Besides, it just looks like a normal bookshelf to you, but with some words attached, it's not JUST a bookshelf - it's a bookshelf in this world, with this world's contents. See what I mean? It's too help immerse yourself in this universe. I think.
Stylistic Notes and FAQ's:
1) Number 1 is no longer applicable.
2) What's with that border around the window?
---> I drew it. In paint, if it wasn't obvious enough. Look, I wanted to have graphics that I made by myself for both the menu and the in-game window. Even if you think it may look like crap, I like my squiggle window. No one else has it. That's for DAMN sure.
3) Uhh, your balcony sucks.
---> Could you do a better job with what's available in RTP on a balcony? Then go put it in your game somewhere. I suck at mapping naturally, so of course, this one would suck, too. If you have a nice suggestion about how to draw the balcony, then please submit it to me on the RMN page for this game or as a PM. I'd love actual suggestions, and not just someone spouting hatred and misjudgement over something that takes up about 2.7 seconds of actual gameplay.
4) Japanese... schoolgirl clothes?
---> Are you really going to hold that against me? Is her being in a private school on Earth not good enough justification for you or something? To be honest, when I first wrote the story along time ago, the heroine was not in a uniform. I had only ever seen one anime at the time (it was Digimon!) and I had no idea about that, really. I needed something that tied her to Earth, first off, and secondly, to show her age. She's not an adult, like Lance or any of the other cast. When you see that uniform, you know she's not an adult. Other than that, schoolgirl uniforms are kinda cute.
5) I'm curious where you got the names for your characters.
---> *sigh* I ain't tellin'. Nothing personal, but it's embarrasing. If you knew me back then, you'd know where the names are from. >.>; I will say this, though, the name of the heroine's best friend, Kirstin, is based on someone who was my best friend for years, and she met a very short, untimely end. I used her - and her real life issues - here remembering how close she was to me during the time I came up with this story. Oh, James and Melanie are real people, too. Well. Yeah. And I hate Melanie just as much as I did back then. Woot.
6) Wait, are those monsters... from RPGM2K?!!
---> Indeed. I hate the RTP monsters of VX with a vengence. I love the anime style of 2K, so I just implanted 'em in my project.
7) So the music is also...?
---> Bingo! I liked the music in 2K. Now I just need the facesets, the numerous chipsets, AND the characters... Yeah. I LIKED 2K. *shrug* If I could use the awesome features of VX with the graphics and everything of 2K, I'd have the perfect engine for me. *squee*
...MOVING ALONG!!
I'd like to give out special thanks to:
Wortana
Kylock
modern algebra
Mr. Anonymous
MOGHUNTER
RPG Tantakai
...and the players of the mafia game on RMN! :D










