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And Then There Were Two

Hiyas hiyas, it's been a little bit since I last wrote an update. I asked folks what their thoughts on demo releases were, and I wanted to thank you for all your good advice, if I hadn't written much before. Between you guys and reading a lot of the RM gaming philosophy discussions in the forum, I do think the best thing is to release one demo and then eventually the final, and not make it episodic anymore. At 6 hours estimated, it's really not long enough to split into episodes anyway.

I've been cranking out the buildings for toon town -- my favorite so far would have to be "Inconspicuous Inc., Invisible Ink" -- because I wanted to release a demo today. I won't insult your intelligence by saying one of those requisite "life got in the way" lines. I'll simply leave it at my client is avoiding paying me for the art I did, and I sadly can't afford the extra cash to buy VX until she does. So I have a whole buncha art and an expired demo that won't open anymore. But thankfully this hasn't impaired the final release schedule, just the demo release. It will be a little later than the first episode, I suppose, but it's still on target to come out when that final episode was going to.

I also have some good news for the game that's really been fleshing out this week. There are a handful of very talented folks that I'm grateful enough to know, who will be helping out with Nightmare...some of you felt that vibe from the times I kept saying "we." The only one who seems to have a problem with this is me, because I'd hate to have them contribute to something that has my freaking name on it. It might be as an in-game joke, but it seems only right to collaborate on something that isn't meant to be so clearly self promotional. Something real. And that...thing is starting to coalesce into a lumpy, coagulated cheese product, or at the very least the first filmy top layer that forms on soup. While we're still figuring out the details it sounds like some of us will be bringing some of you a sort of fantabulous vista of orgiastic gameplay (ie, a "real game") while they help out on my Nightmare (ie, "look at me, nice tits right?")

The first awesome creative type person is the talented Ryan Graff. Formerly of Konami and now at Square, Ryan actually came up with and wrote Vandal Hearts: Flames of Judgement which you can get through your PSN or Xbox Live store. I will not embarrass him by showing you a photo of him in the seventh grade...unless he makes me draw bunches of things and then changes his mind. Then I'll airbrush that photo into compromising positions. With livestock.

I will let you guys know if any other jaded L.A. creative gets sucked into my black hole. That's, uh...that's not a sex thing.

I've got some animated zone titles, Kingdom Hearts style, that I'll upload soon but I want to figure out this CSS first. We're looking much too bland around here. I'm also not sure if it's right to show them with sound if I don't know how to do it that way in the engine.

PS: Play Real Alistair! You'll be glad you did.