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Re-release of Chapter 2!
Marrend- 05/26/2011 04:53 PM
- 1221 views
It doesn't have all the Chapter 2 content in, but I want to make a release of this game with Chapter 2 content in it. What's missing? The optional tasks. For full disclosure, I'm probably going to leave all optional tasks out until I complete Chapter 3's main line.
There might be a few bugs still floating around:
1) I was pretty through on testing the move-events in Goho's house, but if you experience a game freeze, I'd like to know about it.
2) For the Water Trial, it's possible that going back to the main hall after lowering the water level will bring you to a version of the main hall that doesn't reflect the change that it's supposed to. Again, I tested this pretty thoroughly, but who knows.
3) This is something of a "known bug", but this one isn't too major. During the epilogue sequence, there are a pair of crystal balls that glow. That glow is supposed to gradually slow to a complete halt. The process isn't particularly perceptible, the basic code is there.
4) Also something of a "known bug", but I'm not sure what I can do of it. If you load an end-of-chapter save from the Chapter 1 demo, the game will bounce you back to the title screen. I think this has something do to with how the code originally worked. Otherwise, this version should, by all accounts I can think of, be totally backwards-compatible with the previous version of the game. At least, I think it is!
5) Loading an end-of-chapter save for Chapter 2 will likely bounce you back to the title screen for the Chapter 3 version of the game. When I get around to getting Chapter 3 in working order, that is. This isn't necessarily a "bug", per say (it kind of is), but a heads up of a likely scenario. If you want to make an end-of-chapter save just to see how long you've played the game thus far, that's totally fair. For full disclosure, my most recent playthrough's end-of-chapter 2 save file clocks me at 4:19:43.
There might be a few bugs still floating around:
1) I was pretty through on testing the move-events in Goho's house, but if you experience a game freeze, I'd like to know about it.
2) For the Water Trial, it's possible that going back to the main hall after lowering the water level will bring you to a version of the main hall that doesn't reflect the change that it's supposed to. Again, I tested this pretty thoroughly, but who knows.
3) This is something of a "known bug", but this one isn't too major. During the epilogue sequence, there are a pair of crystal balls that glow. That glow is supposed to gradually slow to a complete halt. The process isn't particularly perceptible, the basic code is there.
4) Also something of a "known bug", but I'm not sure what I can do of it. If you load an end-of-chapter save from the Chapter 1 demo, the game will bounce you back to the title screen. I think this has something do to with how the code originally worked. Otherwise, this version should, by all accounts I can think of, be totally backwards-compatible with the previous version of the game. At least, I think it is!
5) Loading an end-of-chapter save for Chapter 2 will likely bounce you back to the title screen for the Chapter 3 version of the game. When I get around to getting Chapter 3 in working order, that is. This isn't necessarily a "bug", per say (it kind of is), but a heads up of a likely scenario. If you want to make an end-of-chapter save just to see how long you've played the game thus far, that's totally fair. For full disclosure, my most recent playthrough's end-of-chapter 2 save file clocks me at 4:19:43.
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You mean you hit "New Game" and it started with Chapter 2? No, it's not suppose to do that. Not at all.
Yep, sure enough, I didn't bother to ensure that Chapter 2's auto-start intro didn't happen on a "New Game". Figures!
Strangely enough, I think the game isn't totally technically sequence broken because of this. Going to classroom 2-B should give you the auto-event that you're supposed to get. Not that there's nothing stopping you from getting the beginning sequence after getting Kojiro and Masako to follow you. Man, that would be really backwards!
Anyway, that sounds like a thing I want to fix now rather than later! It probably shouldn't be too long for a fix-reupload. My apologies again.
Yep, sure enough, I didn't bother to ensure that Chapter 2's auto-start intro didn't happen on a "New Game". Figures!
Strangely enough, I think the game isn't totally technically sequence broken because of this. Going to classroom 2-B should give you the auto-event that you're supposed to get. Not that there's nothing stopping you from getting the beginning sequence after getting Kojiro and Masako to follow you. Man, that would be really backwards!
Anyway, that sounds like a thing I want to fix now rather than later! It probably shouldn't be too long for a fix-reupload. My apologies again.
Sorry for the double-post put my web browser is really funky today. I want to edit the above post to alter the unnecessarily bold text, but... ugh!
For example purposes, this is how I've been seeing RMN for the last few days. I'm not quite sure what the issue is though I'm tending to think it's a Java failure.
I've seen RMN without the user-friendly UI before, and somehow the issue resolved itself before, but... no, I have no clue what's going on.
For example purposes, this is how I've been seeing RMN for the last few days. I'm not quite sure what the issue is though I'm tending to think it's a Java failure.
I've seen RMN without the user-friendly UI before, and somehow the issue resolved itself before, but... no, I have no clue what's going on.
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