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First Monday of 2011 Gone :)

  • rabitZ
  • 01/04/2011 11:04 AM
  • 1960 views
I haven't posted anything in a while, so I figured now would be a good time to do so.
I am happy to say, that after taking a time off from a lot of things during the holidays, I have now resumed working full time on this game.
I am still confident that this is set to be completed before May 2011 ends. I might request your help for a closed beta! I'll blog about it when the time comes.

A good thing (I suppose?) is that the idea I have in my head about this game has not radically changed. So there's no danger of abandoning it or re-starting from scratch.
Now... It's just a matter of forging these ideas and plot into an actual game (and we all know that's the hard part, eh?).

Second, I'm also thinking about implementing a "bestiary" of sorts combined with some kind of "scan" skill. The basic idea would be that as you kill more and more of each kind of foe, a "bestiary" screen would be updated with more info about those enemies: elemental weaknesses, known attacks, etc.
Any suggestions on that? Given that this game isn't HUGE in scope and there are not bound to be HUNDREDS of different kinds of enemies, is it even worth it? Anyway, I kinda like the idea and will investigate upon it.

Finally, a crappy screenshot of a map I just threw together in like 15 minutes (yes I stayed up all night just playing with RPG Maker):

The idea is that there will be a lot of these caves scattered about the land, with treasures and things inside of them randomized (some ocassional character might even be there asking for a micro-quest). The Knight Richard (A new minor character that joins your party!) wondering about the bonfire (do people still live in caves in Whitecroft?)

The green glow thingies are your Herbalism skill letting you know you can gather ingredients.
The blue glow thingies appear thanks to your Blacksmithing skill, which lets you mine nodes for different ores.

So, that's about it! A lot of work remains to be done for Legacy of the Guilds, but I'm learning a lot of things, even delving into the Script Editor and doing minor touches to stuff, and that makes me happy, since I started this as just as hobby.

So, have a nice week people :-P

EDIT: Damn, this blog got too long, haha...

Posts

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Nice work so far RabitZ, and the new map looks really great! I like that your implementing so many scripts into the game, just don't get caught up in them. :)
rabitZ
amusing tassadar, your taste in companionship grows ever more inexplicable
1349
haha! yeah Everguard, that is just tiny minor map, there are supposed to be a lot of those.

And yeah I had a few scripts implemented, but my main focus at this point is not copy pasting pre made scripts, and certainly not to get caught implementing too wild features.
That bestiary thing is just a possibility right now.
What I want to do is learn to do small tweaks to things from the default RM scripts... knowledge which may come in handy for future projects. :)
Yeah, sometimes it is helpful to find other scripts, and then tweak them into the default ones. It's a really good way to learn some scripting, but messing around with the RM scripts works just as well!
Well, sounds interesting. I'll play the full release then. The map looks pretty good, too, so kudos.
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