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Farroth lives in a world where nature itself is the most valuable resource. People like him, "Wilders", go into the untamed parts of the world, called "Wild Zones", to bring back this nature and sell it to the highest bidder. While they are an important part of society, Wilders are not well liked by the general population, leading to unfair prejudice and abuse. This has created a lot of tension between Wilders and normal folk. Wilders have even created their own communities, when before it was normal to only have one or two of them per town.

It's a routine day for Farroth; flower picking, monster slaying, and dog catching. This all changes when a job goes wrong. Suddenly swept up in a whirlwind of events, the Wilder must discover new things about the world, and himself. An adventure through untamed lands in search of truth begins.

Go Wild.


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  • Production
  • Todasmile
  • RPG Tsukuru 2003
  • 06/14/2010 05:36 AM
  • 04/17/2014 07:52 PM
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