Yeah I still have no plot. But graphics are coming along nicely. I've made three locations that I know I'll need.
The facility of the corporation that was hacked
This is the second location the player goes to and basically where the game starts proper. There's some talking to do here and then to visit the Eye before going on an epic quest of saving the world.
An anarchist bar
This is one of those hubs where a person might go if they might want information. Of course being a policeman means that this information isn't given willingly. But maybe after a fetch quest or two you'll be allowed in! I probably went overboard with lame photoshop effects but I wanted this place to really stand out in an otherwise simple, dark and one-coloured world. The big blob at the top is a sort of video screen. (though it only shows still images at the moment and that's unlikely to change)
The police station
This is the police station where Blue works. Or where Blue goes to talk with colleagues. It's still a work in progress there'll probably be some small touches added here or there but the basic layout is there.
One problem I've encountered is that in order to populate these areas I'm going to have to create up to 50 NPCs. Of course most of them are simple squares and circles but... How do you make 50 squares and circles that are recognisable and unique? Well I have a couple of weeks to work these things out.