Karimi
A young and a bit naive dragon, belonging to a race considered extinct. Dragons as a society are a difficult subject - some regard them as violent and untrustworthy, some as the most noble creatures in the world. Dragons as a species can take human form, though the historians say that most of the dragon casts considered human body as tainted and evil - and the duality of their nature a curse, not a gift, which they must suffer because of the sins of the Acients.
Capabilities: Karimi can transform into a human and thus gains access to different skills and stats - he even advances different levels as a dragon and different as a human. Generally, Karimi in his dragon self is stronger and can learn more abilities, but can't equip armours and weapons - his claws and scales can be upgraded in his Library. One of his dragon skills enables him to return to the state of an egg and regenerate while indestructible - a treat worthy of training. Karimi as a human can use the best armours and weapons, but doesn't have many skills and is weak against magic and poison. Also, he will suffer different status ailments on entering different locations - e.g. by stepping into hot water as a human, he will suffer from Hot.
Cabus
An experienced magus, bound to serve a family of nobles through an inherited debt. To become a magus one has to acquire a knowledge seemingly impossible to acquire in a course of human life - thus only the most intelligent and dedicated individuals can fulfill such ambition. They spend many decades living mostly in libraries and their training is never finished. Some of greatest were rumored to read ancient scripts even on their deathbeds. Human magic gets stronger with age, so no wonder that only elderly people become famous magi.
Capabilities: Cabus can use strong magic, based on fire and ice and most of his spells, apart from being very destructive, inflict various status ailments (e.g. Frostbite spell covers the enemies with a soft layer of ice, making them slower). In the field Cabus is able to move items using his telekinesis skill.
Eve
A proud and vain member of the king's court and an accomplished master of elements. She moved to the court as a child with some innate magic skills and so was trained in the area of summoning. Unlike magi, masters of elements can become powerful in a young age because of the nature of the magic they use - they breed and summon elemental fiends. Alone, masters of elements are harmless and - they must admit it - hopeless.
Capabilities: As a party member, Eve is a very weak fighter and doesn't learn any offensive spells, but she can summon an elemental fiend (Fire, Water, Earth or Wind), each with a different set of skills and stats. A summoned fiend becomes a member of the party untill it dies, is banished, or replaced by other fiend. There can be only one fiend in the party at a time.
Ditoradi
This little imp ventured into the human world and was imprisoned on the spot. Believed to be children of devils, imps are hated and dreaded all over Mythica, and usually burned alive, or starved to death. In reality, imps are one of the mildest inhabitants of the underworld, manipulated by more powerful demons. Their minds are simple and even without spending their whole lives in dark caves as pets or cheap workforce they would find most of the human dual concepts - like good or evil, heaven and earth, or man and woman - hard to understand. Ditoradi, being exceptionally intelligent for an imp, believes that there's more to life than darkness and tries to find his own place in a human world.
Capabilities: Ditoradi can transform into different creatures, but his transformations are different than Karimi's. Ditoradi can take more than two forms and can't do it outside battle. Also, Ditoradi advances one level line, so there's no need to grind separate levels for each of his forms. His stats change during transformation, but usually through a bonus system - e.g. while in a stinger form, Ditoradi's AGI is doubled.
Calista
A novice cleric in the middle of her trials at the beginning of the game. A cleric's trial is about surviving in an undead environment - usually a deserted, haunted place - and destroying as many undead as possible. "Destroying" the undead is about eradicating the "living" flesh and freeing a soul, trapped inside. Sometimes, when the soul of the dead was exceptionally evil, it won't leave the human world and will reside in it as a ghost - and clerics are the only power in the world capable of sending such souls away.
Capabilities: very weak as a fighter, Calista specializes in healing and strengthening the party. She is really useful when fighting the undead since all her weapons and spells are highly effectives against this class of enemies. Some undead creatures, like ghost, can't be harmed neither by conventional weapons nor by magic, and this is where Calista steps in. In the field, Calista makes use of holy shrines scattered thruout the story. By praying at such shrines she can make the party stronger (e.g. by making their armour thicker), but she will leave the party while doing so and rejoin after the player chooses the prayer to finish.
Farita:
Definitely the most mysterious member of the party, Farita pursues her secret goals and won't hesitate to use others to do so. As her intentions are unclear it is impossible to say if she is on the side of good or evil. Being an old, ugly and generally unpleasant witch, who never leaves her hut, doesn't help either.
Capabilities: Farita is another weakling in the party, but her skills are admirable: her normal attack, though weak, inflicts poison, and she can curse enemies in every possible way - e.g. by making them unable to move, or cast spells. She's even more useful in the field - she's the only character who can identify herbs and make potions, or useful items from them, which obviously saves a lot of money.
A young and a bit naive dragon, belonging to a race considered extinct. Dragons as a society are a difficult subject - some regard them as violent and untrustworthy, some as the most noble creatures in the world. Dragons as a species can take human form, though the historians say that most of the dragon casts considered human body as tainted and evil - and the duality of their nature a curse, not a gift, which they must suffer because of the sins of the Acients.
Capabilities: Karimi can transform into a human and thus gains access to different skills and stats - he even advances different levels as a dragon and different as a human. Generally, Karimi in his dragon self is stronger and can learn more abilities, but can't equip armours and weapons - his claws and scales can be upgraded in his Library. One of his dragon skills enables him to return to the state of an egg and regenerate while indestructible - a treat worthy of training. Karimi as a human can use the best armours and weapons, but doesn't have many skills and is weak against magic and poison. Also, he will suffer different status ailments on entering different locations - e.g. by stepping into hot water as a human, he will suffer from Hot.
Cabus
An experienced magus, bound to serve a family of nobles through an inherited debt. To become a magus one has to acquire a knowledge seemingly impossible to acquire in a course of human life - thus only the most intelligent and dedicated individuals can fulfill such ambition. They spend many decades living mostly in libraries and their training is never finished. Some of greatest were rumored to read ancient scripts even on their deathbeds. Human magic gets stronger with age, so no wonder that only elderly people become famous magi.
Capabilities: Cabus can use strong magic, based on fire and ice and most of his spells, apart from being very destructive, inflict various status ailments (e.g. Frostbite spell covers the enemies with a soft layer of ice, making them slower). In the field Cabus is able to move items using his telekinesis skill.
Eve
A proud and vain member of the king's court and an accomplished master of elements. She moved to the court as a child with some innate magic skills and so was trained in the area of summoning. Unlike magi, masters of elements can become powerful in a young age because of the nature of the magic they use - they breed and summon elemental fiends. Alone, masters of elements are harmless and - they must admit it - hopeless.
Capabilities: As a party member, Eve is a very weak fighter and doesn't learn any offensive spells, but she can summon an elemental fiend (Fire, Water, Earth or Wind), each with a different set of skills and stats. A summoned fiend becomes a member of the party untill it dies, is banished, or replaced by other fiend. There can be only one fiend in the party at a time.
Ditoradi
This little imp ventured into the human world and was imprisoned on the spot. Believed to be children of devils, imps are hated and dreaded all over Mythica, and usually burned alive, or starved to death. In reality, imps are one of the mildest inhabitants of the underworld, manipulated by more powerful demons. Their minds are simple and even without spending their whole lives in dark caves as pets or cheap workforce they would find most of the human dual concepts - like good or evil, heaven and earth, or man and woman - hard to understand. Ditoradi, being exceptionally intelligent for an imp, believes that there's more to life than darkness and tries to find his own place in a human world.
Capabilities: Ditoradi can transform into different creatures, but his transformations are different than Karimi's. Ditoradi can take more than two forms and can't do it outside battle. Also, Ditoradi advances one level line, so there's no need to grind separate levels for each of his forms. His stats change during transformation, but usually through a bonus system - e.g. while in a stinger form, Ditoradi's AGI is doubled.
Calista
A novice cleric in the middle of her trials at the beginning of the game. A cleric's trial is about surviving in an undead environment - usually a deserted, haunted place - and destroying as many undead as possible. "Destroying" the undead is about eradicating the "living" flesh and freeing a soul, trapped inside. Sometimes, when the soul of the dead was exceptionally evil, it won't leave the human world and will reside in it as a ghost - and clerics are the only power in the world capable of sending such souls away.
Capabilities: very weak as a fighter, Calista specializes in healing and strengthening the party. She is really useful when fighting the undead since all her weapons and spells are highly effectives against this class of enemies. Some undead creatures, like ghost, can't be harmed neither by conventional weapons nor by magic, and this is where Calista steps in. In the field, Calista makes use of holy shrines scattered thruout the story. By praying at such shrines she can make the party stronger (e.g. by making their armour thicker), but she will leave the party while doing so and rejoin after the player chooses the prayer to finish.
Farita:
Definitely the most mysterious member of the party, Farita pursues her secret goals and won't hesitate to use others to do so. As her intentions are unclear it is impossible to say if she is on the side of good or evil. Being an old, ugly and generally unpleasant witch, who never leaves her hut, doesn't help either.
Capabilities: Farita is another weakling in the party, but her skills are admirable: her normal attack, though weak, inflicts poison, and she can curse enemies in every possible way - e.g. by making them unable to move, or cast spells. She's even more useful in the field - she's the only character who can identify herbs and make potions, or useful items from them, which obviously saves a lot of money.










