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Skill Books.

  • MKID232
  • 08/20/2010 02:12 AM
  • 2037 views
I've been messing with the idea of skill books. I'm wondering if I should make it where they're one of the ways to get skills (with additional skills through leveling), or the only way to get skills (excluding story-earned abilities.)
I mean, making skill book is pretty easy, and it seems easier to restrict abilities through a skill book instead of through leveling up. But the problem with that is it makes it where there is no increased progress through leveling other than stats.
So what do you guys think? Skill books, or leveling up to earn skills?

Posts

Pages: 1
Marrend
Guardian of the Description Thread
21806
This is an interesting question. One can learn so much from reading alone but, as they say, experience is the best teacher.

It would be great if a system could be setup in such a way so that the player to learns the basic skill from a book, and with a few levels after, get an upgraded version of that skill. That kind of system might be horribly complicated with any RM engine I'm aware of, though.

If it's any consolation, when I attempted a non-standard skill learning system for Matsumori Days, I ended up using a class switch to "fix" the skill listings of my characters.
I can see a sort of upgrade system. It just requires you to make multiple versions of the same spell with different stats, like higher power, or lower cost.
Yeah, for example you could do this:
Diana learns Fireball I at level 30
However, using a certain Skill Book, she could upgrade to Fireball II, and another book would give her Fireball III

Or, you could combine level and skill book and make a skill book that only teaches you skills if your the proper level.
I was going to say "That might be too hard" But I remembered conditional branches.
lol
yes, the power of conditional branches!
Marrend
Guardian of the Description Thread
21806
Actually, I was thinking more on the lines of having some kind of Common Event or script linked to the skill that would increment a variable. Each time the skill is used, the variable would go up. When the variable got high enough, the character would learn a new skill.

Having one or two skills work like that shouldn't be too bad. Depends how complicated you want this game to be.
It also depends on how long I make it, too.
Pages: 1