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Spell Card ~ "SuperHuman : Jean Sozora"

  • Miracle
  • 03/05/2011 10:44 PM
  • 1059 views
I've been working on the introduction for quite some time now. I'm never really happy with it, so I decided just to move along and plan other things.

The game starts out with a prophetic dream. It shows Jean discovering the mansion, and how ghastly it is.
And since watching Creation's Pass or Fail series of videos, I thought it might also be a good time to ease players into the unusual gameplay this game wields.

So, in other words, it'd be like an interactive introduction. You would discover the mansion in your dream, then when you went to the forest in real life, you would remember the mansion from your dream.

So while I was going through all of the tutorials, I was like, "Hey, why don't I let the player use Jean's "Dream Clock", too?" Then, it hit me. Jean doesn't have Dream Clock at that point. I wanted the tutorial to cover every gameplay system (except for battle and Activation Character), and the OW Spell Cards are pretty fun, too.

The solution? SuperHuman : Jean Sozora (or just SuperHuman for short.)

SuperHuman can only be used in the tutorial dream. Once you wake up, you'll never be able to use it again.
Sure, it might be a little odd to have a Spell Card randomly appear out of nowhere, but they're an important part of the story as well as an important part to gameplay. Plus you know when you're dreaming and you fall off the Eiffel Tower, or something like that? That's what it was inspired by xD

Here's a pic :



When you activate SuperHuman, you'll be able to do things like Jump really high, or push really heavy things for about 10 seconds. After that, the Spell Card Cooldown system will be activated, resulting in the player being unable to activate SuperHuman for about another 10 seconds or so.

I needed it to be included in the tutorial, and I kinda like it, so why not~?

--Miracle

Posts

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I feel like dream powers should be accompanied by ridiculously intricate and pretty dream art when you use it, but I ended up drawing (this) instead. Yeah...

Still, it sounds like a nice plan you've got there. Tutorial levels can be a pretty nice feature if they're done well.
Ahahahaha that's so funny XDDDDDD

You'd better watch out, one more post like that and you'll end up being forced to do my artwork for me >>

I was totally planning on not having another "Press the arrow keys to move!" tutorial.
I wanted some way to make it fun, even if you've played eighty-million RPG Maker Games and know
all the controls already.
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