34 Pages of Dialog for Chapter 1
In my attempt to make DungeonQuest a lot better, I made a solid storyline. Sure it was shaky at first, but with some feedback, I was able to take ideas and hammer out something a lot better. Then over the past 2 or 3 weeks I've been writing dialog for the game. Dialog that won't choke a horse. It's short, sweet & everyone gets a turn. Even the boss characters have some interesting lines.
Even though you still pick your party of 4, the party gets switched around twice in this first chapter. The party you pick has a purpose, backstories and personalities. It helps give the story life and gets rich with ups and downs.
I've decided to expand the game past what I wanted it to be. So now my original game is only a chapter 1. By the end of the first chapter, the party is left totally different than when it started. Like a story arc. Now I just need to get more feedback on it, put it in the game and make 2 more "dungeons" before I repost the game.
There are also several new systems that I'll be blogging about soon along with videos.