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Beta Tweaking

There are a few betas floating around now. I've been playing the game from the start again... probably for the 8th time. This time I picked probably the worst party to make me hate the game, but also to tweak the enemies.

Because I picked a party without really any magic users... I've found it painful to play the third dungeon where you need to use magic. Luckily there are scrolls... but the scrolls are very weak since they're based on the spirit of the user. So I increased the base damage.

I've thrown in some new items and equipment to make the game more fun and to make it seem like less of a slog. Waterballoons, grenades, taproots to make things, first aide kits, vaccumes, magic turbans to grant your wishes. Some of the more useless characters now have better uses with the new equipments.

I'm about 4 hours into the game... a task that with a better party would probably only be 2 hours or 90 minutes.

I've also been killing bugs. Some of which center around when you die there are problems, because DungeonQuest has a DragonQuest death where you respawn at the local church with half your gold.

The enemies are heavily tweaked to make things less of an up a cliff challenge. New spells and remedies have been added for burns, numb, suffocation, burrials, drowning, shocked and so on. Other characters can now "rescue" them.

I've been adding descriptions to items, weapons and armors. That's always been a flaw of mine. No descriptions.

The mysterious "south cave staircase" bug that has plagued beta testers for months has been fixed. The mysterious error would make ANY left, brown walkdown staircase in the "south cave" from being walked down. Yet right facing down staircases work, left facing grey down staircases work. The same tile copied and pasted to a different map works. So how did I solve the strange error? I didn't I just added a "through" tick to it.

There's no better way to play the game than the suckiest way possible.