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Slimongo: Progress Report

  • Creation
  • 07/25/2011 01:38 PM
  • 311 views
Greetings fellow Slimongo Followers.

Since it’s been more than 3 months since the last update, I figured now might as good a time as any to write up a little progress report.

Music by Roi of the Suisse
Everything music related is pretty much wrapped up for the first demo. The only thing missing is the Game Over jingle but that shouldn’t be too long now.

Tileset
I’ve been drawing a few new elements for the tileset:





This slime house is a WIP (the windows are there to determine which one would be the best choice):

Some older stuff:


(the star flower was an idea of Ketsumio)



NPC (PC?):
A few new characters. I can't really go into detail about them just yet because I don't want them to be shallow/stereotypes. Those are more like character concepts if you will. They'll be in the game but I'm just not sure what role they will play yet.


(I don't like the pixelized lineart which means I might dump Manga Studio for good and use some other software for this).

No name yet, possibly a romantic interest (I messed up the hair, might have to redo it):


Some minor NPC:


Some other minor NPC, not even sure I'll use this one (it's been drawn a while ago and it shows):


Slimongo's Sensei, might turn out to be his rival:


The Ghost Samurai, will serve as the fairy in Zelda, providing hints and tips about the gameplay and the like:


Sarusan, the heir of the Monkey Kings. Will play the role of a merchant.


Battler:
(concept idea from Dragon Quest, reference used):






Scripts and Codes by Zeus
I'm waiting for the rest of the equipement script. I have part of it but I don't want to show anything just yet. What I can tell you is that it's the sweetest looking menu system I've ever seen in an RPG Maker game. It's just really cool, simple and fun to look at. Each weapon has its own word bank which will be displayed, special attacks require a certain combo to activate (a string of correct words).

What's Next?
Not sure. I'm moving in my new flat and I won't have the internet. I'll probably draw more but share less what I'm doing. Don't worry if you don't hear from the game for a while, I'm most probably still working on it. I don't like to write up to blogs without content, I find it can quickly become a bad habit and you end up ''advertising'' more than working on the actual game.

My main concern at the moment is the various art styles which would probably clash with one another. This is because the drawings were done at various points in time with various references.

Anyways, we'll see. Thanks for reading!