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And with this, the stage has been set...

Okay, so maybe my last project I worked on was a little bit of a nightmare, but this game is pretty much your standard rpg dungeon crawling fare. Climb a towering fortress to kill the demon Loki right? Well, for the most part, yeah, except for the on extra feature I tried to implement but only affects maybe three things in the game. For my four hour game, I bring you this one idea that sets it apart from other basic dungeon crawlers: Personality!

At the begining of the game, your personality is randomly chosen and set in stone: There is no way to change the personality that Megai was born with, unless you restart the game. There are three personas for Megai, as follows:

Megai of Light: Exactly as the name implies, this is the "Heroic" Megai, and he receives the good ending at the end.

Megai of Balance: The slacker persona whom just wants everything to be neutral. He gets the Balance ending.

Megai of Chaos, aka Evil Megai:Typical villan wanting more power by devouring Loki. He receives the Evil ending.

Hamster Megai:Not implemented, but was going to be a new game+ where Megai becomes a hamster and wishes to kill Loki to get his favorite squeaky ball back. His ending was retooled into the secret bad ending. Was going to implement, but ran out of time...

So, there we are. There are also some in-jokes about the recent apocalypse, but you might miss them if you don't talk to the people in town. The town is almost purely there for function. Most of the time you will be fighting your heart out in the near insane difficulty I placed in the upper chambers.